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	<title>Comments on: Circle of Healing and Cooldowns</title>
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	<link>http://talesofapriest.com/2008/11/07/circle-of-healing-and-cooldowns/</link>
	<description>A Perspective on the Raiding Priest</description>
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		<title>By: Anonymous</title>
		<link>http://talesofapriest.com/2008/11/07/circle-of-healing-and-cooldowns/#comment-74</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 26 Jan 2009 10:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=7#comment-74</guid>
		<description><![CDATA[I have been playing priest since day one of this games release and have seen many changes, I am just getting bored now of nerf after nerf year in year out because blizzard are running out of ideas and want to keep moving the goalposts to make things seem fresh, but like anything you get used to it or role multiple classes and play the flavour of the month.  Why does a disc priest have to have the same healing returns as holy?? isnt that why we have different trees ffs, you choose a path and play according to it not a jack of all trades and master of none, each tree has benefits for whatever situation the game offers, pvp, pve, hybrids, trouble is some people want hybrid spec&#039;s to perform like a dedicated healer of shadow build but why the hell should they, its a utility build of sorts.  But Blizzard likes to give in to the whining kid so we all live in peace and harmony and all do the same shit, boring, boring, boring as hell.]]></description>
		<content:encoded><![CDATA[<p>I have been playing priest since day one of this games release and have seen many changes, I am just getting bored now of nerf after nerf year in year out because blizzard are running out of ideas and want to keep moving the goalposts to make things seem fresh, but like anything you get used to it or role multiple classes and play the flavour of the month.  Why does a disc priest have to have the same healing returns as holy?? isnt that why we have different trees ffs, you choose a path and play according to it not a jack of all trades and master of none, each tree has benefits for whatever situation the game offers, pvp, pve, hybrids, trouble is some people want hybrid spec&#8217;s to perform like a dedicated healer of shadow build but why the hell should they, its a utility build of sorts.  But Blizzard likes to give in to the whining kid so we all live in peace and harmony and all do the same shit, boring, boring, boring as hell.</p>
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		<title>By: Jas</title>
		<link>http://talesofapriest.com/2008/11/07/circle-of-healing-and-cooldowns/#comment-73</link>
		<dc:creator>Jas</dc:creator>
		<pubDate>Mon, 26 Jan 2009 10:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=7#comment-73</guid>
		<description><![CDATA[I am currently in full T7 and raiding Sarth+3 drakes.  Pre patch this boss was challenging but we got through it but since the nerf to Priests and Druids we are struggling, Why!! well its simple.  Raid damage is still there but now raid healing isnt viable with a stupid 6 second CD, making this about 50% harder fight when you do get to the second drake.  Also druids are owning on the meters since they&#039;re dots count for alot in fights and still get good returns from WG.  Our meters dont lie and currently the raid leader is taking more druids when he can since they have a slightly better survivability and are better than a priest at healing.  Before CoH i used all spells available and still do but if you not going to nerf raid damage in fights then something is out of balance and in Blizzard style they want to make us all the same, ffs priests are supposed to be an overpowered healing class thats what we do.  I have a druid and i will be using it to sign up for raids more and more now over my priest since doing the dance and casting flash heal is just too much for Sarth+3 when a druid can dot and run and pallys can survive the damage better.]]></description>
		<content:encoded><![CDATA[<p>I am currently in full T7 and raiding Sarth+3 drakes.  Pre patch this boss was challenging but we got through it but since the nerf to Priests and Druids we are struggling, Why!! well its simple.  Raid damage is still there but now raid healing isnt viable with a stupid 6 second CD, making this about 50% harder fight when you do get to the second drake.  Also druids are owning on the meters since they&#8217;re dots count for alot in fights and still get good returns from WG.  Our meters dont lie and currently the raid leader is taking more druids when he can since they have a slightly better survivability and are better than a priest at healing.  Before CoH i used all spells available and still do but if you not going to nerf raid damage in fights then something is out of balance and in Blizzard style they want to make us all the same, ffs priests are supposed to be an overpowered healing class thats what we do.  I have a druid and i will be using it to sign up for raids more and more now over my priest since doing the dance and casting flash heal is just too much for Sarth+3 when a druid can dot and run and pallys can survive the damage better.</p>
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		<title>By: Sepheris</title>
		<link>http://talesofapriest.com/2008/11/07/circle-of-healing-and-cooldowns/#comment-59</link>
		<dc:creator>Sepheris</dc:creator>
		<pubDate>Tue, 20 Jan 2009 10:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=7#comment-59</guid>
		<description><![CDATA[Hi there,&lt;br/&gt;&lt;br/&gt;I never was a big fan of the CoH in the 2,5 years I played my holy priest. After the release of Wotlk everything is about AOE damage so priests are pushed into the roll of CoH raidhealing. It&#039;s really sad tbh...&lt;br/&gt;&lt;br/&gt;Now the question is... why do priests spam CoH? The awnser is really simple, because it doesnt do much overall and the raid does need the healing fast. Adding a 6 sec cooldown makes it even a more crappy spell to have in the end tier of the priest tree. &lt;br/&gt;&lt;br/&gt;&lt;b&gt;I still think a cooldown is fair! &lt;/b&gt;Chain heal has a cooldown so the CoH should have one too. But the spell needs further tunning. If it stays this weak with a 6 secs cooldown it should be a spell that heals the entire raid. See it as one big bandage for a o crap moment. Or make the spell stronger with the 6 secs. This way it will be justified. Another option is a 2.65 CD like chainheal. Then there wouldnt be so many complaints about this nerf.&lt;br/&gt;&lt;br/&gt;In any case... They will go through with not tunning the spell and make it more crappy then it ever was. I hope the priest community will not fade because of this. It can and will give a feeling of being more useless in raids. We lack healing classes enough as is on all servers and this doesnt help. Make it more attractive instead of kicking healers in the place where it hurts most and putt a little more effort in remaking CoH.&lt;br/&gt;&lt;br/&gt;Just my two cents:P]]></description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>I never was a big fan of the CoH in the 2,5 years I played my holy priest. After the release of Wotlk everything is about AOE damage so priests are pushed into the roll of CoH raidhealing. It&#8217;s really sad tbh&#8230;</p>
<p>Now the question is&#8230; why do priests spam CoH? The awnser is really simple, because it doesnt do much overall and the raid does need the healing fast. Adding a 6 sec cooldown makes it even a more crappy spell to have in the end tier of the priest tree. </p>
<p><b>I still think a cooldown is fair! </b>Chain heal has a cooldown so the CoH should have one too. But the spell needs further tunning. If it stays this weak with a 6 secs cooldown it should be a spell that heals the entire raid. See it as one big bandage for a o crap moment. Or make the spell stronger with the 6 secs. This way it will be justified. Another option is a 2.65 CD like chainheal. Then there wouldnt be so many complaints about this nerf.</p>
<p>In any case&#8230; They will go through with not tunning the spell and make it more crappy then it ever was. I hope the priest community will not fade because of this. It can and will give a feeling of being more useless in raids. We lack healing classes enough as is on all servers and this doesnt help. Make it more attractive instead of kicking healers in the place where it hurts most and putt a little more effort in remaking CoH.</p>
<p>Just my two cents:P</p>
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