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	<title>Comments on: Raid Composition: Less Healers and More DPS?</title>
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	<link>http://talesofapriest.com/2008/12/30/raid-composition-less-healers-and-more-dps/</link>
	<description>A Perspective on the Raiding Priest</description>
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		<title>By: Blake</title>
		<link>http://talesofapriest.com/2008/12/30/raid-composition-less-healers-and-more-dps/#comment-20</link>
		<dc:creator>Blake</dc:creator>
		<pubDate>Mon, 05 Jan 2009 21:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=21#comment-20</guid>
		<description><![CDATA[To me, the biggest concerns about running with &quot;fewer Healers/more DPS&quot; is always &quot;busted pull recovery&quot; and &quot;trash pack mana regen&quot;. At this point, the boss fights are a known quantity; you know what&#039;s coming and when, and you can plan and adjust accordingly. But my experience is that &quot;more DPS&quot; = &quot;more aggressive DPS&quot;, and that leads to some. . .exciting. . .trash pulls, especially in Naxx-25. &lt;br/&gt;&lt;br/&gt;Chain pulling trash packs (intentional or accidental) can lead to mana problems (I take it as a personal slight if I have to use a mana pot on trash packs). Little spider pack + two packs of Grand Widow followers + the big spider patrol = lots of fun. Three gargoyles + two gargoyles going down to Noth = 15+ stacks of the DoT = lots of fun. Three packs of the floating weapons after Razuvious = lots of fun. There&#039;s about 7 or 8 places in Naxx that I can almost see the trash train wreck coming.&lt;br/&gt;&lt;br/&gt;I have to remind myself to call out for a mana break, and I, at least, always forget to call for Innervates, even though they&#039;re usually available. The times that we do have a trash pack wipe, I can almost always trace it back to the healers running out of mana.&lt;br/&gt;&lt;br/&gt;I think whatever cooldown Blizzard puts on CoH will hinder speed-pulling and/or busted pull recovery, because, when you absolutely have to crank out the HPS in an emergency, nothing comes close to standing on the CoH button.]]></description>
		<content:encoded><![CDATA[<p>To me, the biggest concerns about running with &#8220;fewer Healers/more DPS&#8221; is always &#8220;busted pull recovery&#8221; and &#8220;trash pack mana regen&#8221;. At this point, the boss fights are a known quantity; you know what&#8217;s coming and when, and you can plan and adjust accordingly. But my experience is that &#8220;more DPS&#8221; = &#8220;more aggressive DPS&#8221;, and that leads to some. . .exciting. . .trash pulls, especially in Naxx-25. </p>
<p>Chain pulling trash packs (intentional or accidental) can lead to mana problems (I take it as a personal slight if I have to use a mana pot on trash packs). Little spider pack + two packs of Grand Widow followers + the big spider patrol = lots of fun. Three gargoyles + two gargoyles going down to Noth = 15+ stacks of the DoT = lots of fun. Three packs of the floating weapons after Razuvious = lots of fun. There&#8217;s about 7 or 8 places in Naxx that I can almost see the trash train wreck coming.</p>
<p>I have to remind myself to call out for a mana break, and I, at least, always forget to call for Innervates, even though they&#8217;re usually available. The times that we do have a trash pack wipe, I can almost always trace it back to the healers running out of mana.</p>
<p>I think whatever cooldown Blizzard puts on CoH will hinder speed-pulling and/or busted pull recovery, because, when you absolutely have to crank out the HPS in an emergency, nothing comes close to standing on the CoH button.</p>
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