Well, with server instabilities and instance servers being full, I spent a good deal fighting with My Brute. (FYI rather amusing 1v1 flash game- challenge me!). However, once servers stabilized the fight into Ulduar continued!
Today, I want to focus on XT-002 Deconstructor. Deconstructor is a very fun fight. Aside from the rather funny voice the boss has, it can be quite the challenging fight. You are up against an enrage, as well as massive AOE damage. I want to discuss the strat that seemed to work best for my guild.
To start, you need to understand his abilities, and the phases of the fight. He essentially has two phases a tank and spank phase, and an add phase.
Phase 1- Tank and Spank
This phase is mainly tank and spank with some important abilities.
Light Bomb – If you get this debuff you will start to glow (very obviously) white and will do damage to anyone within ~10 yards of you as well as yourself. Turn your /range monitor on, and you’ll be fine, but healers need to keep an eye on the targets of this debuff and nearby raid members. Melee should run out of the melee group if you run too many melee and they can’t be spread out. (he has a HUGE hit box).
Gravity Bomb – Looks like the shadowbolt that Illidan casts, and when you have the debuff, it kind of looks like Vampiric Embrace. If you get this debuff, GTFO! “You are the bomb!”. You’ll eventually explode and pull people into you if you are too close. The range seems close to 20 yards, not “nearby” like the tooltip suggests.
Tympanic Tantrum – The real biatch of the fight. 120% of your HP as damage over 12 seconds. Keep your Prayer of Mending on cooldown, and if your groups are set up use COH/ProH. I found that Divine Hymn worked wonders here. Remember, it has a 10 min cooldown, so Hymn it up if you can. DPS should be ready to use Healthstones and Potions. He’ll do this about every 60 seconds and shout, “No no no no NO!”.
Phase 2 – Adds
This phase will occur every 25%. He will emote “Oh, so tired. I’ll rest for just a moment. ” and at that point his heart will expose itself. Everyone, including healers, should DPS the heart (don’t kill it unless you want Hard Mode). Damage done to the heart will convert multiplicatively as damage done to Deconstructor when you head back to Phase 1. Additionally, during this phase the Scrap Heaps will spawn a series of adds: XM-024 Pummellers, XS-013 Scrapbots, and XE-321 Boombots. The Pummellers should be tanked towards the rear by a Misdirected-tank and an assigned healer should keep up this tank. We didn’t kill the Pummellers and just had the tank control them.
After Deconstructor’s brief rest, he will return to Phase 1, and the heart will become untargetable. Once this happens, we had the DPS shift from doing Heart Damage, and then move to taking out the Bomb and Scrapbot Adds. You do not want them reaching him as they will do damage to the MT (Bombs) and heal the boss (Scrapbots). The bombs will blow up, and do damage to both Player and NPC alike, so if you can, you can use these to help with adds. Healers during this part need to be ready to keep up the MT as well as heal the Light Bomb and Gravity Bomb damage.
Shortly after the adds are taken out, be ready for another AOE Tantrum.
Rinse an repeat.
I highly recommend setting up your healers around the room, as illustrated and tank the boss near the stairs. An example is shown below.
This will allow for adequate coverage during Tantrum as well as healing the Light and Gravity Bombs, and healer range on the Pummeller Tank. The Deconstructor’s damage is slow, but pretty heavy hitting. Be ready for bigger heals if your tank gets debuffed by Light or Gravity Bomb.
General Notes -
- Set up an arc around the room to adequately cover the people running away with the debuffs and to heal the tantrum damage.
- Healers should also be DPSing the heart during the heart phase.
- Holy Priests should be able to chain a COH at the start, ProHx2, OR if they have it off the 10 min CD, use Divine Hymn (which ROCKS) as Disc I was getting 11k crits. (heals 3 people every 2 seconds, for 8 seconds and is a SMART heal every tick – to heal up to 12 people/ticks within 40 yards)
- If you DPS the 25% marks fast enough you can avoid Tantrum. Tantrum is supposed to be every 60 seconds. However too quickly, and you’ll have multiple waves of robot adds at once.
- On tantrum DPS needs to be ready to use a HS or a pot.
- Groups should be spread out accordingly, to maximize group heals. (Tranquility, ProH)
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