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3.2 PTR Part 1 – Prayer of Healing Changes

The PTR notes have been posted, and I am sure they will change at least once, twice, several times. So let’s approach these changes with the perspective that, in all likelihood, we’ll be seeing several changes in these notes before they actually go live.

With the flurry of posts, forum topics, and guild chat discussions about 3.2 I figured it was about time I put my 2 copper in on this topic. I’ll be doing analysis over the next few days putting attention on each of the major changes. Today I want to focus on the changes made to Prayer of Healing.

Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.

The Prayer of Healing change screams nerf, and with no question, it is. First it is important to remember that this isn’t a pure 30% cut. It is a cut in the Spellpower Coefficient, which means it will be a nerf to more to those with higher SP. To first understand the change we need to look at the numbers:

The formula for Prayer of Healing (assuming Spiritual healing for a 10% bonus) is:

[ProH Base Heal + (Spellpower * Coefficient)] * 1.10 = Per Target Heal

Let’s plug in the Live/PTR Numbers using the average base heal for Prayer of Healing as the benchmark [(Min Heal 2091) + (Max Heal 2209)]/2 = 2150 Average Base Heal


As you can see the size of the nerf goes up as your Spellpower scales. (Which makes sense since this is a coefficient nerf). So all being said and done this shoudl be around a 17% nerf to ProH, and in turn the Glyph of Prayer of Healing as the heal itself is based upon the healing done by the base spell. Obviously, none of these numbers take critical heals into account which should represent a good number of our heals since most Holies run at 30-35% holy crit, then add in 2-piece T8

Looking back at my logs for even Hard Mode IC and Hodir fights, the nerf is at or below my average overheal for the night on ProH. While, of course, that overheal does include people who were at 90% health getting a 5k heal and someone at 30% health getting a 5k heal– I think the overall nerf to the spell isn’t going to hurt as bad as people assume it will. Yes 17% is substantial, of course, but I think at the end of the day the number of deaths caused by the learning curve from the nerf would be minimal. Now, if it was a mana cost increase… then I’d be screaming QQ. Let’s see how this plays out in a raid setting, but I think we’re going to find it to not be nearly as bad as people are assuming. We will still be using ProH as we’ve always used it — for raid stabilization.

Up Next: Penance Change, and Inspiration Change…

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Written By: on June 22, 2009
  1. I can not give a more complete answer than "I fully agree" :)

    I'm more worried about priests with low level gear, with the changes to replenishment and mp5. High end raiders shouldn't worry too much though.

  2. This nerf was totally unnecesarry and you should not excuse it in any fashion.

  3. I agree with Zusterke… This nerf isn't going to hurt the T8 raider who already has gear that gives that 10% bonus. But it's really going to effect the lower geared raider. It's going to cause them to struggle in their healing style. Sure the nerf (%) will be nigher later on for them.. but the ability to compensate for this crippling just won't be there at that point.

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