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The Sting of Defeat

When you’re a progression raider, being beat to a kill can smart, especially when you realize you may have become sloppy for the simple reason of underestimating your closest competition.

Our guild killed Heroic Anub(25) well over a month ago, with a Tribute to skill. We followed up with a Tribute to Madness a week later and then week after week of 49/50 clears. Last week another guild on the server finally got down Anub and this week, nabbed the 50/50 Insanity title. Disappointing? Oh yes. It stings when you rack first kill after first kill, and let the big one slip away.

It’s disheartening, but in situations like this, you need to remember a few things: It IS just a game. Losing a kill or a server first does not make you a bad guild, or the guild that beat you a better guild, not by any means, and nerdraging doesn’t accomplish anything. I’ve witnessed guilds on my server do just that – everyone likes to win, but creating a hostile environment within your guild to try and get there isn’t the answer.

So how should you handle defeat? Simple!

1. Be a good sport. Congratulate the other guild on their accomplishments! Obviously they were working hard on it too. No one likes a sore loser anymore than they like a poor winner.

2. Don’t be Two-Faced. Don’t offer congrats and then mumble about how said guild sucks, how your guild is better, or how the other guild ‘just got lucky’. They must be doing something right if they got it first.

3. Don’t play the Blame Game. Don’t single people out as reasons for the loss. If you’re in the progression raiding business, you got where you are because of team play. Everyone wins or losses together. Screaming that your players are horrible, threatening their raid spots or a mass recruitment campaign will most likely lose you more players than you will gain, as well as the loss of any respect your co-guildies & server might have had for you.

4. Discussion Discussion Discussion. Review your logs, & discuss what happened as a guild. Figure out how to prevent the issue from reoccurring. Review issues individuals had in a constructive manner & correct them. Plan your attack before hand so there’s no last minute surprises and everyone is prepared to execute. The strength of a good guild is the ability to learn from mistakes and come back stronger.

5. Put on your Big Girl Panties & Deal. So you got beat. The sky isn’t falling, and your world isn’t ending. If you take it that seriously, you should probably step away from the game and seek help. The key thing is this is a GAME and stressing over it defeats the entire purpose of playing it. Pick yourself up, dust yourself off and play the game.

So what’s in store for us? Nothing different. We’ve never gone out of our way to be first (although we enjoy it when we are) and we’ll continue to push ahead and have fun. We’ve racked up the majority of server first kills without compromising ourselves or our relaxed approach to the game. Our first kills make us no better than other guilds, just as this one doesn’t make us worse. We’re proud that we accomplish what we do with a small roster, little turnover and minimum raid time, and manage to be competitive while having a very loose and fun atmosphere. It’s worked for 4 years, so why would we change now? We’re certainly not called “Bloodhoof’s Premiere Alcoholic Guild” because we take ourselves seriously.


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Written By: on November 11, 2009
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