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	<title>Comments on: Initial Icecrown and 3.3 Impressions</title>
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	<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/</link>
	<description>A Perspective on the Raiding Priest</description>
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		<title>By: Anonymous</title>
		<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/#comment-7377</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 24 Sep 2010 23:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=92#comment-7377</guid>
		<description><![CDATA[the fact that this is an old post aside... (i&#039;m new here and reading older stuff)

Vanilla WoW had plenty of issues. Countless patch days were spent waiting 8+ hours for them to fix an overlooked bug that made the game unplayable. And queues. I haven&#039;t been in a queue since BC, but back in Vanilla on my server at the time (Ner&#039;Zhul) I had to be sure to log in an hour and a half early just to get past the hour queue in order to make it on time for my raids.

Just sayin&#039;, server instability on patch days is nothing new, nor should you get angry at blizzard when things don&#039;t work out right. After all, the developers are human like all of us, and even after extensive testing things can be buggy. Also, on a patch day as big as this, you can expect a lot of people who quit after they got everything they needed out of TOC to resub and there&#039;s always a lot more traffic on patch days (hell... maintenance days in general) that you can&#039;t blame anyone for it.]]></description>
		<content:encoded><![CDATA[<p>the fact that this is an old post aside&#8230; (i&#8217;m new here and reading older stuff)</p>
<p>Vanilla WoW had plenty of issues. Countless patch days were spent waiting 8+ hours for them to fix an overlooked bug that made the game unplayable. And queues. I haven&#8217;t been in a queue since BC, but back in Vanilla on my server at the time (Ner&#8217;Zhul) I had to be sure to log in an hour and a half early just to get past the hour queue in order to make it on time for my raids.</p>
<p>Just sayin&#8217;, server instability on patch days is nothing new, nor should you get angry at blizzard when things don&#8217;t work out right. After all, the developers are human like all of us, and even after extensive testing things can be buggy. Also, on a patch day as big as this, you can expect a lot of people who quit after they got everything they needed out of TOC to resub and there&#8217;s always a lot more traffic on patch days (hell&#8230; maintenance days in general) that you can&#8217;t blame anyone for it.</p>
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		<title>By: @valkyrierisen</title>
		<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/#comment-305</link>
		<dc:creator>@valkyrierisen</dc:creator>
		<pubDate>Fri, 18 Dec 2009 00:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=92#comment-305</guid>
		<description><![CDATA[Weird.  I raid in 25s that fully cleared TOC25, never got to Algalon or killed whatshisface in Ulduar, and got through heroic 10man TOC.  I would not say ICC is easy.  In fact I&#039;ve almost gquit 5 times (each night of raids) since ICC was released because of all the healer blame going on.]]></description>
		<content:encoded><![CDATA[<p>Weird.  I raid in 25s that fully cleared TOC25, never got to Algalon or killed whatshisface in Ulduar, and got through heroic 10man TOC.  I would not say ICC is easy.  In fact I&#39;ve almost gquit 5 times (each night of raids) since ICC was released because of all the healer blame going on.</p>
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		<title>By: Derevka</title>
		<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/#comment-299</link>
		<dc:creator>Derevka</dc:creator>
		<pubDate>Sun, 13 Dec 2009 23:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=92#comment-299</guid>
		<description><![CDATA[Really? Perhaps I am losing it in my old age, but I remember Vanilla being fairly smooth on Bhoof. /shrug]]></description>
		<content:encoded><![CDATA[<p>Really? Perhaps I am losing it in my old age, but I remember Vanilla being fairly smooth on Bhoof. /shrug</p>
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		<title>By: Avalonna</title>
		<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/#comment-298</link>
		<dc:creator>Avalonna</dc:creator>
		<pubDate>Sun, 13 Dec 2009 23:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=92#comment-298</guid>
		<description><![CDATA[Oh, but Derv is smoking crack - Vanilla&#039;s Patch days were usually a several day nightmare.]]></description>
		<content:encoded><![CDATA[<p>Oh, but Derv is smoking crack &#8211; Vanilla&#39;s Patch days were usually a several day nightmare.</p>
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		<title>By: Avalonna</title>
		<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/#comment-297</link>
		<dc:creator>Avalonna</dc:creator>
		<pubDate>Sun, 13 Dec 2009 23:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=92#comment-297</guid>
		<description><![CDATA[Raids are about challenge and coordination. There is nothing wrong with people seeing content, but having goals to work for, and that amazing feeling you get when everything comes together and the boss dies is missing this expansion.&lt;br /&gt;&lt;br /&gt;When new content comes out, the average (and some cases, below average) PuG should not be clearing all thats available in the first night or even week its out...especially if you&#039;re staggering the wing releases by almost a month.&lt;br /&gt;&lt;br /&gt;The problem is when things are too easy, there are no goals. No challenges are boring. Ever use a cheat code in a console game? Sure its fun for a few minutes, but then you beat it, and move on.&lt;br /&gt;&lt;br /&gt;Perhaps I am sounding like Old Lady Elitist. I&#039;m hoping the Heroic Versions offer more challenge. I&#039;m glad that even pugs get a way to see the 25 man content, because they can be fantastic, but as I said, if you have nothing to work towards, you have no reason to play.]]></description>
		<content:encoded><![CDATA[<p>Raids are about challenge and coordination. There is nothing wrong with people seeing content, but having goals to work for, and that amazing feeling you get when everything comes together and the boss dies is missing this expansion.</p>
<p>When new content comes out, the average (and some cases, below average) PuG should not be clearing all thats available in the first night or even week its out&#8230;especially if you&#39;re staggering the wing releases by almost a month.</p>
<p>The problem is when things are too easy, there are no goals. No challenges are boring. Ever use a cheat code in a console game? Sure its fun for a few minutes, but then you beat it, and move on.</p>
<p>Perhaps I am sounding like Old Lady Elitist. I&#39;m hoping the Heroic Versions offer more challenge. I&#39;m glad that even pugs get a way to see the 25 man content, because they can be fantastic, but as I said, if you have nothing to work towards, you have no reason to play.</p>
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		<title>By: Anonymous</title>
		<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/#comment-296</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 13 Dec 2009 22:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=92#comment-296</guid>
		<description><![CDATA[&quot;Mirroring the same format that the rings from Mount Hyjal in TBC&quot;&lt;br /&gt;&lt;br /&gt;http://www.wowhead.com/?quest=8757 along with the other roles came first.&lt;br /&gt;&lt;br /&gt;And Vanilla WoW not having issues on patch day? I must have missed that, I don&#039;t remember a time where a patch day that included any amount of content was actually playable without much frustration.]]></description>
		<content:encoded><![CDATA[<p>&quot;Mirroring the same format that the rings from Mount Hyjal in TBC&quot;</p>
<p><a href="http://www.wowhead.com/?quest=8757" rel="nofollow">http://www.wowhead.com/?quest=8757</a> along with the other roles came first.</p>
<p>And Vanilla WoW not having issues on patch day? I must have missed that, I don&#39;t remember a time where a patch day that included any amount of content was actually playable without much frustration.</p>
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		<title>By: Derevka</title>
		<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/#comment-295</link>
		<dc:creator>Derevka</dc:creator>
		<pubDate>Sun, 13 Dec 2009 21:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=92#comment-295</guid>
		<description><![CDATA[@Anonymous I never said that people shouldn&#039;t be able to see it - in fact I stated the contrary. I am saying that 8 guilds (on a server that isn&#039;t overly &#039;elite&#039;) shouldn&#039;t be able to steamroll through all the 25-man new content - it just seems notably undertuned. I agree that more people should be able to see content, particularly Arthas - but I am hoping the difficulty is ramped up a bit as we get deeper into ICC and the Heroic/Hard Mode version.]]></description>
		<content:encoded><![CDATA[<p>@Anonymous I never said that people shouldn&#39;t be able to see it &#8211; in fact I stated the contrary. I am saying that 8 guilds (on a server that isn&#39;t overly &#39;elite&#39;) shouldn&#39;t be able to steamroll through all the 25-man new content &#8211; it just seems notably undertuned. I agree that more people should be able to see content, particularly Arthas &#8211; but I am hoping the difficulty is ramped up a bit as we get deeper into ICC and the Heroic/Hard Mode version.</p>
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		<title>By: Anonymous</title>
		<link>http://talesofapriest.com/2009/12/13/initial-icecrown-and-3-3-impressions/#comment-294</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 13 Dec 2009 19:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=92#comment-294</guid>
		<description><![CDATA[As far as heroic raid difficulty goes, having a raid where only two (elite) guilds can clear it on a server puts it WAAAAAY out of reach of even semi-hard core people. The fact that eight groups did the ten in a few days means there might be the option of seeing the heroic 25 man content for some more people. I still don&#039;t expect to actually clear 25 heroic, but it&#039;s nice to think I might see it. Is there really something wrong with that. Plus think of the money poured into creating the 25 hard modes. For only a handful to even be able to try it is a waste of resources imo.]]></description>
		<content:encoded><![CDATA[<p>As far as heroic raid difficulty goes, having a raid where only two (elite) guilds can clear it on a server puts it WAAAAAY out of reach of even semi-hard core people. The fact that eight groups did the ten in a few days means there might be the option of seeing the heroic 25 man content for some more people. I still don&#39;t expect to actually clear 25 heroic, but it&#39;s nice to think I might see it. Is there really something wrong with that. Plus think of the money poured into creating the 25 hard modes. For only a handful to even be able to try it is a waste of resources imo.</p>
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