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	<title>Comments on: Are More Tank Cooldowns the Solution?</title>
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	<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/</link>
	<description>A Perspective on the Raiding Priest</description>
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		<title>By: Ethidium</title>
		<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/#comment-16727</link>
		<dc:creator>Ethidium</dc:creator>
		<pubDate>Thu, 17 Mar 2011 13:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2091#comment-16727</guid>
		<description><![CDATA[everyone would scream for it. i think intzroducing a whole new mechanic will only serve to reignite teh discussion or rather put oil into the fire.]]></description>
		<content:encoded><![CDATA[<p>everyone would scream for it. i think intzroducing a whole new mechanic will only serve to reignite teh discussion or rather put oil into the fire.</p>
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		<title>By: Darkener</title>
		<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/#comment-16721</link>
		<dc:creator>Darkener</dc:creator>
		<pubDate>Sat, 12 Mar 2011 12:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2091#comment-16721</guid>
		<description><![CDATA[Maybe give Druids a thorn shield that reflects 30% of the damage back to the attacker and increases healing done to them by 30% for 10 seconds. 3min cd.]]></description>
		<content:encoded><![CDATA[<p>Maybe give Druids a thorn shield that reflects 30% of the damage back to the attacker and increases healing done to them by 30% for 10 seconds. 3min cd.</p>
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		<title>By: protopethunter</title>
		<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/#comment-16719</link>
		<dc:creator>protopethunter</dc:creator>
		<pubDate>Fri, 11 Mar 2011 23:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2091#comment-16719</guid>
		<description><![CDATA[i think druids do need a tank CD, but im thinking it should be something that ties more into their hots such as a cd to make all of their hots tick at once when a person gets hit sort of like a non bouncing PoM. or maybe a straight tank cd to turn all boss damage into a dot deep wounds style so burst gets cut down so the hots can tick.]]></description>
		<content:encoded><![CDATA[<p>i think druids do need a tank CD, but im thinking it should be something that ties more into their hots such as a cd to make all of their hots tick at once when a person gets hit sort of like a non bouncing PoM. or maybe a straight tank cd to turn all boss damage into a dot deep wounds style so burst gets cut down so the hots can tick.</p>
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		<title>By: Rhabella</title>
		<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/#comment-16717</link>
		<dc:creator>Rhabella</dc:creator>
		<pubDate>Fri, 11 Mar 2011 20:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2091#comment-16717</guid>
		<description><![CDATA[Want to know the worst part of this new healing model? With a flash heal, a heal, a greater heal, and a special (riptide, rejuv, renew, pw:s) my spells are all bound the same the exact same for all the healers.  Unless you are using a cooldown, you can&#039;t even tell the difference between your healers.]]></description>
		<content:encoded><![CDATA[<p>Want to know the worst part of this new healing model? With a flash heal, a heal, a greater heal, and a special (riptide, rejuv, renew, pw:s) my spells are all bound the same the exact same for all the healers.  Unless you are using a cooldown, you can&#8217;t even tell the difference between your healers.</p>
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	<item>
		<title>By: Bromide</title>
		<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/#comment-16715</link>
		<dc:creator>Bromide</dc:creator>
		<pubDate>Fri, 11 Mar 2011 14:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2091#comment-16715</guid>
		<description><![CDATA[Almost ashamed to write this through fear of &quot;OP!!&quot; screams but......

Mid-fight re-spec for druids?

It is very &quot;druidy&quot;.....i.e. nature is always changing.  Would also make druids a truer hybrid class.

My mind boggles at just how much thought to be required to balance that, let alone implement it.....but I love the idea in principle.]]></description>
		<content:encoded><![CDATA[<p>Almost ashamed to write this through fear of &#8220;OP!!&#8221; screams but&#8230;&#8230;</p>
<p>Mid-fight re-spec for druids?</p>
<p>It is very &#8220;druidy&#8221;&#8230;..i.e. nature is always changing.  Would also make druids a truer hybrid class.</p>
<p>My mind boggles at just how much thought to be required to balance that, let alone implement it&#8230;..but I love the idea in principle.</p>
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		<title>By: Madwand</title>
		<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/#comment-16714</link>
		<dc:creator>Madwand</dc:creator>
		<pubDate>Fri, 11 Mar 2011 09:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2091#comment-16714</guid>
		<description><![CDATA[I don&#039;t like the idea of those 2 classes getting such CDs. Sure, I understand why it&#039;s being discussed, it just doesn&#039;t seem a good way to go to me.
I&#039;m currently thoroughly disgusted with healing and the idea of further homogenisation appalls me. I don&#039;t see why Blizzard thought this model is more &quot;fun&quot;. What I&#039;m trying to say is the CDs aren&#039;t an issue as much as the shaky model. They should look deeper than the easy, CD fix.

Also, as Rhabella mentioned, the battle res change is probably a big reason why Druids feel they need something else. We sometimes have 4 Druids in a 10 man raid and it&#039;s kinda funny how useless their cr is after the first one is used.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t like the idea of those 2 classes getting such CDs. Sure, I understand why it&#8217;s being discussed, it just doesn&#8217;t seem a good way to go to me.<br />
I&#8217;m currently thoroughly disgusted with healing and the idea of further homogenisation appalls me. I don&#8217;t see why Blizzard thought this model is more &#8220;fun&#8221;. What I&#8217;m trying to say is the CDs aren&#8217;t an issue as much as the shaky model. They should look deeper than the easy, CD fix.</p>
<p>Also, as Rhabella mentioned, the battle res change is probably a big reason why Druids feel they need something else. We sometimes have 4 Druids in a 10 man raid and it&#8217;s kinda funny how useless their cr is after the first one is used.</p>
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		<title>By: Tomaj</title>
		<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/#comment-16713</link>
		<dc:creator>Tomaj</dc:creator>
		<pubDate>Fri, 11 Mar 2011 08:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2091#comment-16713</guid>
		<description><![CDATA[If anything, I support druids having an actual cooldown.  However, I&#039;m completely against anything Barkskin related, as it means rebalancing for the other three specs (kitty, bear and moonkin).  Potentially, if it were as it is now, in a hypothetical situation of four resto druids and a bear, said bear could have 100% uptime on Barkskin with rolling Barkskins.  Not something we&#039;d want to see.

What I do think is that for shaman and druids both, Nature&#039;s Swiftness need to be reworked, especially to bring back the old Tidal Force shaman had and the auto-crit that it came with.  I&#039;m glad that shaman are getting the spirit link totem, though, and it looks like it could be a worthwhile asset to have in the raid.

I&#039;ve suggested offhandedly a change to Thorns, actually, for Restoration druids, since it doesn&#039;t get a whole lot of use in a PvE environment, but how one could go about it, I do not know.  I don&#039;t think Tranquility is the answer.  Having a raid cooldown is nice and all, but it really isn&#039;t what druids need.  Even if it&#039;s a tanking cooldown, obviously, it needs to be balanced against all the other ones.  On the other hand, keeping a druid flavor to it is pretty well necessary, too.

I do disagree with Rhabella up there, though; restricting battle resurrections can have a negative impact on your raid.  As an example, I currently run a 10-man group with no druids.  And since we don&#039;t currently have any stable death knights, either, with 4.1 coming, we&#039;re still relying on our sole soulstone, which as they said, requires new coding to get it working the way they want it to.  Unfortunately, it also means that we&#039;re stuck in a position of having to predict who&#039;s going to die, something we really don&#039;t know on most encounters.

The biggest issue though with druids is that if you have two paladins, druids don&#039;t really bring anything to a raid OTHER than battle resurrection.  Shaman bring a variety of buffs which, depending on your composition, could actually be missing otherwise (e.g., No moonkin or shadow priest?  No problem!  I have Wrath of Air!  No paladin or affliction warlock?  I&#039;ve got Mana Spring!).  Priests and paladins have buffs aplenty and lots of utility aside.  Raw healing just isn&#039;t an answer anymore.]]></description>
		<content:encoded><![CDATA[<p>If anything, I support druids having an actual cooldown.  However, I&#8217;m completely against anything Barkskin related, as it means rebalancing for the other three specs (kitty, bear and moonkin).  Potentially, if it were as it is now, in a hypothetical situation of four resto druids and a bear, said bear could have 100% uptime on Barkskin with rolling Barkskins.  Not something we&#8217;d want to see.</p>
<p>What I do think is that for shaman and druids both, Nature&#8217;s Swiftness need to be reworked, especially to bring back the old Tidal Force shaman had and the auto-crit that it came with.  I&#8217;m glad that shaman are getting the spirit link totem, though, and it looks like it could be a worthwhile asset to have in the raid.</p>
<p>I&#8217;ve suggested offhandedly a change to Thorns, actually, for Restoration druids, since it doesn&#8217;t get a whole lot of use in a PvE environment, but how one could go about it, I do not know.  I don&#8217;t think Tranquility is the answer.  Having a raid cooldown is nice and all, but it really isn&#8217;t what druids need.  Even if it&#8217;s a tanking cooldown, obviously, it needs to be balanced against all the other ones.  On the other hand, keeping a druid flavor to it is pretty well necessary, too.</p>
<p>I do disagree with Rhabella up there, though; restricting battle resurrections can have a negative impact on your raid.  As an example, I currently run a 10-man group with no druids.  And since we don&#8217;t currently have any stable death knights, either, with 4.1 coming, we&#8217;re still relying on our sole soulstone, which as they said, requires new coding to get it working the way they want it to.  Unfortunately, it also means that we&#8217;re stuck in a position of having to predict who&#8217;s going to die, something we really don&#8217;t know on most encounters.</p>
<p>The biggest issue though with druids is that if you have two paladins, druids don&#8217;t really bring anything to a raid OTHER than battle resurrection.  Shaman bring a variety of buffs which, depending on your composition, could actually be missing otherwise (e.g., No moonkin or shadow priest?  No problem!  I have Wrath of Air!  No paladin or affliction warlock?  I&#8217;ve got Mana Spring!).  Priests and paladins have buffs aplenty and lots of utility aside.  Raw healing just isn&#8217;t an answer anymore.</p>
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	<item>
		<title>By: Rhabella</title>
		<link>http://talesofapriest.com/2011/03/10/are-more-tank-cooldowns-the-solution/#comment-16711</link>
		<dc:creator>Rhabella</dc:creator>
		<pubDate>Thu, 10 Mar 2011 20:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2091#comment-16711</guid>
		<description><![CDATA[Though the answer is never really clear, the standardization of the battle rez is partly to contribute to this conundrum.  Hamlet hit on the fact that no one is stacking druids for another tranquility but they might do so for a battle rez.  Stacking druids for old school battle rezzes would mean you do so at the loss of another healer’s cooldown. Turning rebirth into a resto druid ability exclusively, and then bringing it back to its former glory could go a long way in recognizing the uniqueness of healers without homogenizing them even more than we already have.]]></description>
		<content:encoded><![CDATA[<p>Though the answer is never really clear, the standardization of the battle rez is partly to contribute to this conundrum.  Hamlet hit on the fact that no one is stacking druids for another tranquility but they might do so for a battle rez.  Stacking druids for old school battle rezzes would mean you do so at the loss of another healer’s cooldown. Turning rebirth into a resto druid ability exclusively, and then bringing it back to its former glory could go a long way in recognizing the uniqueness of healers without homogenizing them even more than we already have.</p>
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