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Mists of Pandaria: Official Priest Talent Preview (Take 1)

Well, Blizzard launched their official Mists of Pandaria Talent Calculator today… just in time for Thanksgiving. The question is: will we have anything to be thankful for? Cursory looks suggest that we might be in for an interesting change, based solely upon the spells we get for specific specs. I will say they put in a good amount of effort into breaking down the core spells and abilities for each of the two healing specs we have. That probably was a difficult task, as they want and need to be able to keep each of the trees viable in a PVE and PVP setting, while having enough core differences to make them feel unique. Unfortunately, there does seem to be a number of (accidental?) omissions in the first round of Talent Previews. …

Written By: on November 23, 2011

Gearing in 4.3 – Valor Points and the Token System

To fully understand the impact of the 4.3 Gearing System, you need to understand how gearing progression has developed over the years.  If you have been playing like me, since Vanilla, you remember the days when loot dropped and it was specific loot only– this included tier gear! There were no Valor Points. There were no Tier Tokens. You simply had to hope the boss dropped the item or Tier piece you needed. To make a parallel, it wasn’t dissimilar to the way the Baradin Hold bosses work today. Pure random loot drops. In fact, I remember the times when my guild (Alliance) would get Shaman Tier drops. (Remember, in Vanilla the Alliance didn’t have shaman!) The Burning Crusade came and so did our introduction to the Tier Token System. …

Written By: on November 18, 2011

Flash Heal: Healing and Sound

You hear this joke all the time: “Oh the game has sound?” or “I haven’t had game sound on in years!!”. I know a LOT of folks play the game without the sound on, and I understand that the game does have a good deal of superfluous sound effects and/or sounds that really do not contribute to your gameplay. I have to admit that there is a certain amount of satisfaction hearing your Prayer of Healing go off, or the BWONG of a Prayer of Mending bounce, or the thwump, thwump, thwump of Penance… but does it really provide added benefit to your performance? No, probably not. Does it add to the immersion aspect of the game? Yep! However, the biggest benefit that audio cues can provide healers is likely boss mods and …

Written By: on November 15, 2011

4.3 Hymns, Leverage, and Haste

With 4.3 comes a substantial buff to Divine Hymn– baseline. With this improvement, we probably should spend some time to discuss how to work  both of our Hymns to our advantage. First let’s take a look at this Divine Hymn buff — In 4.2, DH was actually a HPS loss (For both Disc and Holy) when compared to YAWNPOH(POH/COH) spam. Once 4.3 drops, we’ll be turning that completely on its head. 4.2 Live Hymn: “Heals 3 nearby lowest health friendly party or raid targets within 40 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. ” 4.3 PTR Hymn (Build 14976 – Release): “Heals 5 nearby lowest health friendly party or raid targets within 40 yards for 4009 every 2 sec for 8 sec, and increases …

Written By: on November 10, 2011

The Rise, Fall, & Rise of Disc Tank Healing

Today, I really want to take a look at the history of Disc Tank Healing, why it works, how it works, and how to Disc Tank Heal. Ever since 4.2 dropped, Disc Tank Healing has become a very powerful tool for many guilds and as a result, they are using Disc as a primary tank healer. This isn’t the first time we have seen this… Discipline Tank Healing was something that had a good run (albeit brief) in Wrath of the Lich King. We saw this in Naxx 2.0 and Ulduar, it wasn’t until Trial of the Crusader and ICC that this started falling off. Why did Disc Tank Healing fall off towards the end of WOTLK? Scaling for one – Disc simply didn’t have the throughput that Holy Pallies …

Written By: on November 3, 2011