<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Why Rapture Needs to Retire</title>
	<atom:link href="http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/feed/" rel="self" type="application/rss+xml" />
	<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/</link>
	<description>A Perspective on the Raiding Priest</description>
	<lastBuildDate>Sun, 21 Apr 2013 08:24:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Mists of Pandaria&#8217;s Spirit Regen and Mana Models &#124; Tales of a Priest</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-22231</link>
		<dc:creator>Mists of Pandaria&#8217;s Spirit Regen and Mana Models &#124; Tales of a Priest</dc:creator>
		<pubDate>Sat, 09 Jun 2012 14:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-22231</guid>
		<description><![CDATA[[...] check. I forsee some major changes to Rapture (and I still hold fast to my opinion that it should retire), especially in light that the spirit based Regen for Disc and Holy are now40% and 50% [...]]]></description>
		<content:encoded><![CDATA[<p>[...] check. I forsee some major changes to Rapture (and I still hold fast to my opinion that it should retire), especially in light that the spirit based Regen for Disc and Holy are now40% and 50% [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Viktory</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21780</link>
		<dc:creator>Viktory</dc:creator>
		<pubDate>Tue, 15 May 2012 18:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21780</guid>
		<description><![CDATA[Rapture in Wrath was a godsend because once you stacked enough Int, you could free-cast Flash Heals.  Last time I paid attention to Rapture in Cata was during Maloriak progression attempts, because I needed to make sure I could time my PW:S to still give rapture and be up during the unhealable phase. 

I think there are valid arguments in favor of active mana regen mechanics vs flat 50% spirit regen.  I could see us getting a smarter version of this that works very much like how Enlightenment works/worked for Shadow priests.  Cause rapture to proc when some combo of other abilities was used (not on expiration, on use), such as proc&#039;ing a DA on a target with Weakened Soul or Grace.  Then it wouldn&#039;t have to be tied to a single healer either.  Could even have it scale a percentage of Spirit regen based on size of DA, to make up for anything lost via overheal.]]></description>
		<content:encoded><![CDATA[<p>Rapture in Wrath was a godsend because once you stacked enough Int, you could free-cast Flash Heals.  Last time I paid attention to Rapture in Cata was during Maloriak progression attempts, because I needed to make sure I could time my PW:S to still give rapture and be up during the unhealable phase. </p>
<p>I think there are valid arguments in favor of active mana regen mechanics vs flat 50% spirit regen.  I could see us getting a smarter version of this that works very much like how Enlightenment works/worked for Shadow priests.  Cause rapture to proc when some combo of other abilities was used (not on expiration, on use), such as proc&#8217;ing a DA on a target with Weakened Soul or Grace.  Then it wouldn&#8217;t have to be tied to a single healer either.  Could even have it scale a percentage of Spirit regen based on size of DA, to make up for anything lost via overheal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Khaixur</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21744</link>
		<dc:creator>Khaixur</dc:creator>
		<pubDate>Sun, 13 May 2012 11:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21744</guid>
		<description><![CDATA[With all the comments praising how &quot;cool&quot; Rapture is by GC and the like, it&#039;s not very likely that we&#039;ll see it removed any time soon, as they tend to not like to go back on their own self-praise at Blizzard.

I am not a fan of Beta Rapture ( or even live Rapture, much ) for the same reason I am not a fan of a lot of weapon enchants and trinkets, and I prefer Haste over Crit any time I can get it.  I do not like leaving my DPS/Regen/Avoidance up to luck.  Obviously, as we get better geared tanks, there is an increasing chance of a lucky streak for evasion and blocks, which increases that chance we won&#039;t see Rapture return any mana at all.

Bearing that in mind, and that it seems likely that without a change we will be stuck at 25% Meditation regen, I wonder about slightly different ways to leave the mechanic in game, and still allow us to be competitive for regen?  

Since PW:S is now on 6 second CD, we can&#039;t shield spam like we used to.  Why not have Rapture function as it currently does, but also allow that 10% (or 15?  maybe 20?) of the damage absorbed is returned to the Priest as mana?  This could even allow for Rapture to return less than the 150% of Spirit when PW:S breaks, but still not cripple the Priest when and if it doesn&#039;t.  And since we can&#039;t shield spam, we shouldn&#039;t be drowning in extra mana over other classes by putting this on the group and having them stand in the fire, for example.]]></description>
		<content:encoded><![CDATA[<p>With all the comments praising how &#8220;cool&#8221; Rapture is by GC and the like, it&#8217;s not very likely that we&#8217;ll see it removed any time soon, as they tend to not like to go back on their own self-praise at Blizzard.</p>
<p>I am not a fan of Beta Rapture ( or even live Rapture, much ) for the same reason I am not a fan of a lot of weapon enchants and trinkets, and I prefer Haste over Crit any time I can get it.  I do not like leaving my DPS/Regen/Avoidance up to luck.  Obviously, as we get better geared tanks, there is an increasing chance of a lucky streak for evasion and blocks, which increases that chance we won&#8217;t see Rapture return any mana at all.</p>
<p>Bearing that in mind, and that it seems likely that without a change we will be stuck at 25% Meditation regen, I wonder about slightly different ways to leave the mechanic in game, and still allow us to be competitive for regen?  </p>
<p>Since PW:S is now on 6 second CD, we can&#8217;t shield spam like we used to.  Why not have Rapture function as it currently does, but also allow that 10% (or 15?  maybe 20?) of the damage absorbed is returned to the Priest as mana?  This could even allow for Rapture to return less than the 150% of Spirit when PW:S breaks, but still not cripple the Priest when and if it doesn&#8217;t.  And since we can&#8217;t shield spam, we shouldn&#8217;t be drowning in extra mana over other classes by putting this on the group and having them stand in the fire, for example.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [MoP Beta] Snapshot of the Disc Priest : Type &#34;H&#34; For Heals</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21731</link>
		<dc:creator>[MoP Beta] Snapshot of the Disc Priest : Type &#34;H&#34; For Heals</dc:creator>
		<pubDate>Sat, 12 May 2012 10:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21731</guid>
		<description><![CDATA[[...] damage coming out to take proper advantage of the absorbs.&#160;RaptureRapture is something of a vexed subject at the moment.Rapture, on Beta and on Live, returns a lump of mana when your PW:S breaks; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] damage coming out to take proper advantage of the absorbs.&nbsp;RaptureRapture is something of a vexed subject at the moment.Rapture, on Beta and on Live, returns a lump of mana when your PW:S breaks; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kelesti</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21685</link>
		<dc:creator>Kelesti</dc:creator>
		<pubDate>Tue, 08 May 2012 01:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21685</guid>
		<description><![CDATA[Apparently Rapture is &quot;not Telluric Currents&quot; or to be giving us an actual mana return, being less than Power Word: Shield&#039;s actual cost. But because it gives &quot;some&quot; mana back, it can be counted as &quot;regen&quot;...

I&#039;m still just not seeing the connect here as to why Discipline has to be put through this.]]></description>
		<content:encoded><![CDATA[<p>Apparently Rapture is &#8220;not Telluric Currents&#8221; or to be giving us an actual mana return, being less than Power Word: Shield&#8217;s actual cost. But because it gives &#8220;some&#8221; mana back, it can be counted as &#8220;regen&#8221;&#8230;</p>
<p>I&#8217;m still just not seeing the connect here as to why Discipline has to be put through this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barlow</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21649</link>
		<dc:creator>Barlow</dc:creator>
		<pubDate>Fri, 04 May 2012 16:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21649</guid>
		<description><![CDATA[First of all: I am an EU Player so I can&#039;t post on the US Forums.

I completely agree with your post. I don&#039;t understand how people would argue an active Mechanic would require &quot;Skill&quot; to use. Well - it doesn&#039;t.

It just requires you to track PW:S Cooldown, Weakened Soul Debuff, Rapture Cooldown (which can only be tracked with addons) AND DI Procs in order to get Mana Reg (at the costs of Mana expense - which can make a HUGE difference in low incoming DPS phases)

So we&#039;re talking of tracking FOUR types of Cooldowns/Procs just for the sake of getting back what used to be passive Base regen.

I can&#039;t see any form of &quot;Skill&quot; in that. Not even remotely. It&#039;s just adding more and more UI Elements to keep track of while maintaining something that comes close to a &quot;FCFS-Rotation&quot;.

Plus it requires you to use what used to be an &quot;emergency Heal&quot; and therefore now is even on a cooldown at an extremely high frequence just for the sake of getting Mana back - thus not only negating it&#039;s primary function in the first place but seriously limiting it&#039;s additional useage.]]></description>
		<content:encoded><![CDATA[<p>First of all: I am an EU Player so I can&#8217;t post on the US Forums.</p>
<p>I completely agree with your post. I don&#8217;t understand how people would argue an active Mechanic would require &#8220;Skill&#8221; to use. Well &#8211; it doesn&#8217;t.</p>
<p>It just requires you to track PW:S Cooldown, Weakened Soul Debuff, Rapture Cooldown (which can only be tracked with addons) AND DI Procs in order to get Mana Reg (at the costs of Mana expense &#8211; which can make a HUGE difference in low incoming DPS phases)</p>
<p>So we&#8217;re talking of tracking FOUR types of Cooldowns/Procs just for the sake of getting back what used to be passive Base regen.</p>
<p>I can&#8217;t see any form of &#8220;Skill&#8221; in that. Not even remotely. It&#8217;s just adding more and more UI Elements to keep track of while maintaining something that comes close to a &#8220;FCFS-Rotation&#8221;.</p>
<p>Plus it requires you to use what used to be an &#8220;emergency Heal&#8221; and therefore now is even on a cooldown at an extremely high frequence just for the sake of getting Mana back &#8211; thus not only negating it&#8217;s primary function in the first place but seriously limiting it&#8217;s additional useage.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vellia</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21644</link>
		<dc:creator>Vellia</dc:creator>
		<pubDate>Fri, 04 May 2012 01:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21644</guid>
		<description><![CDATA[Or maybe make the duration on the shield longer*]]></description>
		<content:encoded><![CDATA[<p>Or maybe make the duration on the shield longer*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vellia</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21643</link>
		<dc:creator>Vellia</dc:creator>
		<pubDate>Fri, 04 May 2012 01:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21643</guid>
		<description><![CDATA[I can only agree on your point of view Derevka. The 6 sec on PW:S, makes it almost impossible to have a good uptime on rupture. We will loose a ton of mana in the long term vs holy. If rupture should begin to work proberly, remove the 6 sec CD on PW:S. Or make the shield CD to 2-3 maybe 4 sec. Thats makes it more reliable and flexible for a disc to keep the uptime on rupture stable. It&#039;s the 6 sec CD that&#039;s actually the problem.]]></description>
		<content:encoded><![CDATA[<p>I can only agree on your point of view Derevka. The 6 sec on PW:S, makes it almost impossible to have a good uptime on rupture. We will loose a ton of mana in the long term vs holy. If rupture should begin to work proberly, remove the 6 sec CD on PW:S. Or make the shield CD to 2-3 maybe 4 sec. Thats makes it more reliable and flexible for a disc to keep the uptime on rupture stable. It&#8217;s the 6 sec CD that&#8217;s actually the problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RoaR</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21633</link>
		<dc:creator>RoaR</dc:creator>
		<pubDate>Wed, 02 May 2012 19:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21633</guid>
		<description><![CDATA[Agree with you, it is cool but it is heck annoying to raid and need to fight for it 

rather make it work on shield I would rather have it work on penance that proc rapture if weakend soul is on target or something like &quot; Everytime you hit with penance on a WS target you restore 50% of your spirit ) consider the penance CD and is a spell you shulde cast very often for it&#039;s cheap cost and effecient, yet keep a uniqe way of regen

I am on other hand hate the passive % spirit only regen that Hpriest have as it feels less rewarding to play and daunting, it is simpler but rather boring way.]]></description>
		<content:encoded><![CDATA[<p>Agree with you, it is cool but it is heck annoying to raid and need to fight for it </p>
<p>rather make it work on shield I would rather have it work on penance that proc rapture if weakend soul is on target or something like &#8221; Everytime you hit with penance on a WS target you restore 50% of your spirit ) consider the penance CD and is a spell you shulde cast very often for it&#8217;s cheap cost and effecient, yet keep a uniqe way of regen</p>
<p>I am on other hand hate the passive % spirit only regen that Hpriest have as it feels less rewarding to play and daunting, it is simpler but rather boring way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hagu</title>
		<link>http://talesofapriest.com/2012/04/28/why-rapture-needs-to-retire/#comment-21625</link>
		<dc:creator>Hagu</dc:creator>
		<pubDate>Tue, 01 May 2012 21:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://talesofapriest.com/?p=2550#comment-21625</guid>
		<description><![CDATA[But then I even take it to the point that if you don&#039;t like casting lots of PWS or ChainHeal, then perhaps the solution is just for you to heal with another class rather than Blizzard randomizing each class each expansion.   

As to active management, I find TC on the shaman to feel very interactive. Meleeing them with my weapon feels active on my pally but melee range can be a pain. Rapture is dynamic and you can be proactive but doing something now for a 12-second payoff doesn&#039;t quite have as active of a feeling for me.]]></description>
		<content:encoded><![CDATA[<p>But then I even take it to the point that if you don&#8217;t like casting lots of PWS or ChainHeal, then perhaps the solution is just for you to heal with another class rather than Blizzard randomizing each class each expansion.   </p>
<p>As to active management, I find TC on the shaman to feel very interactive. Meleeing them with my weapon feels active on my pally but melee range can be a pain. Rapture is dynamic and you can be proactive but doing something now for a 12-second payoff doesn&#8217;t quite have as active of a feeling for me.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
