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Stay Healthy During Mists of PandariaHow to care for your body during the release

Yes… I am planning on staying up until I hit 90. I am going for Realm First! Priest with a few of my other guildies going for their realm first classes as well. Being a Bostonian, this means Mists launches at 3:00 am local time for me– certainly a daunting task.  I will, however, be sleeping a full 7 hours before launch, so I should be IRL “Well Rested”.  How much XP will we need to burn through? As of a few days ago, the total XP you needed to go from 85 – 90 is: 97,500,000. (source)… yikes! What is most important if you are staying up late (or as the case may be: early) to grind to 90 is to take care of yourself! Expansion launches are often a time …

Written By: on September 16, 2012

Demystifying Spirit Shell

Spirit Shell is a new tool available to Discipline in MOP. Essentially it allows us, on a short 1 minute cooldown, to convert all of our spells into absorbs that last for 15 seconds. Finally, we have a spell that lets us do what we’ve always wanted to do… mass absorbs! This isn’t mechanically different than POH spamming to prepare a raid with Divine Aegis prior to damage occuring that many priests have been comfortable doing in 4.3. Spirit Shell now simply allows us to do this much more effectively, and with much greater ease. Note: Spirit Shell caps at 60% of the Casting Priest’s HP and each Disc Priest in your raid can cast a unique Spirit Shell. Using Spirit Shell effectively will be a hallmark of a good Discipline …

Written By: on September 3, 2012

Mists of Pandaria: Resources

5.0.4 is  upon us! Soon we’ll be scrambling to do the starter quests and taking our first steps into Pandaria on the live servers. I, for one, am excited. I really am pleased with the level of polish the game has, and the raid and dungeon encounters available in Mists of Pandaria. More importantly I wanted to take the time to let people know about a new section here at Tales of a Priest that will house more “permanent pages” and pages that will be important in Mists of Pandaria. Tales of a Priest Resources Page… it is located at the top of the page here. It currently houses the following: Derevka’s Holy Priest Guide for MoP Derevka’s Discipline Priest Guide for MoP Haste Breakpoints Racial Bonuses Weak Aura Strings …

Written By: on August 27, 2012

Holy Word: Sanctuary – Scaling in Mists of Pandaria

Holy Word: Sanctuary has been a spell that has been in flux since its introduction at the start of Cataclysm… and that continues to happen even on the Beta–  HW: Sanc has undergone a few changes in preparation for Mists of Pandaria, one of which Ghostcrawler commented on from a question I posted in the Beta Class Feedback Forum.  ”Sanctuary should scale with haste like Efflorescence. It just adds more ticks.”  Well, I must say I was pretty darn excited! It didn’t make sense that it didn’t scale from haste previously.  I quickly logged into the beta to test out the breakpoints I had previously calculated and to see these additional ticks at work… But wait… they added Haste scaling, but took away mastery’s scaling from HW: Sanctuary. Noooooo!  I …

Written By: on July 28, 2012

Mist of Pandaria Regen Calculations Updated

I have updated my previous post on the Regeneration Tier, to include the latest changes in the beta build (15913). These numbers reflect the buffs to Mindbender and Nerf to PW: Solace.  I also have included a new chart, inspired by similar analysis that Malevica did from Type H For Heals. This does change the overall analysis and balances the tier substantially; however PW: Solace still has the greatest potential for regen. Please check that post out here: Mists of Pandaria – Priest Regen Talent Choices  

Written By: on June 30, 2012

Chakra and Why You Should Be Concerned

I don’t like writing posts like this – and by that I mean posts where I completely disagree with the direction the development team is going with the priest class. That said, I do believe and trust that Blizzard can develop and balance their game correctly. The development team for Mists of Pandaira has been really good at communicating this beta, and the number of blue comments on the beta forums seems much greater than before. (GC has been great at engaging us.. as well as the CM team on Twitter as well. I have to tip my hat to them there). However, it doesn’t mean I love every change that they make… and sometimes, its important for us to point out changes that could be missed… and I do …

Written By: on June 29, 2012

Mists of Pandaria – Priest Regen Talent Choices

Important Comment as of  8/28/2012: This post is updated through 7/30/12, and will be updated after 5.0.4 to reflect the changes from Beta to Live. Additional information will be made available on our Resources pages (Menu at the top of the site).  Regen will be a big part of our playstyle and gearing in Mists, so it is important to understand how each of our regen abilities work. I think we’ve covered and understand how Spirit and Rapture work from my previous post (here). But let’s take a look at the talent choics in our Third Tier that is available at Level 45. **note that this post has been updated on 7/30/12 to contain data from Beta Build 15913** From Darkness Comes Light – FDCL is arguably the hardest talent …

Written By: on June 23, 2012

Mists of Pandaria’s Spirit Regen and Mana Models

One of the biggest changes that all healers need to adjust to in Mists is the change to our mana pools, and the impact that will have on our regen. In case you missed the details: Intellect will have zero affect on our total mana pool, and primarily will be used in our Spell Power calculation and Critical Strike calculation. One more time to be clear: regardless of the amount of intellect you have, you will always have the same size mana pool, it will not increase. At 90, all Priests will have a total mana pool of 300,000 regardless of intellect. Spells will now cost a fixed percentage of total mana (changed from Cata’s “% of base mana”). This is means if Greater Heal costs you 6.6% mana (or 19,800 mana at level …

Written By: on June 9, 2012

Level 90 Abilities – The Numbers

Well now that we’ve seen the visuals of the new Level 90 abilities, (click here) lets take a look at the numbers behind the scenes! First, we need to realize that these numbers are complicated to theorycraft… mostly because there are variables that are difficult to quantify— specifically the positional requirements for all three. First, lets highlight these complications spell-by-spell. Cascade – (10% Mana Cost, 25 Sec CD) Grows in strength the further it travels. So if you have your raid in a tight group of players ( a la Ultraxion) the growth of this spell is limited, despite the spell “preferring targets further away”.  Also, this spell has a finite target cap: 15, and it will not hit the same target multiple times. This makes the spell more expensive in the …

Written By: on June 3, 2012

Level 90 Priest AbilitiesHalo, Divine Star, and Cascade

Well, yesterday the beta unlocked level 90 and the final tier of abilities. Here’s a short video highlighting those abilities. Cascade –  The biggest advantage Cascade has its its amazing range. Thebounces can provide the priest with a unique ability to reach far away raid members with much needed healing. However, it is important to understand that Cascade is the only ability of the three that does not “heal and damage” and will only HEAL if you are targeting a friendly, and DAMAGE if you target a hostile. The other two abilities, Halo and Divine Star, do both depending on what they collide with in their path. Cascade, however, ‘prefers’ to bounce to further away targets. So there is some randomization in there. Divine Star – Divine Star’s animation is …

Written By: on June 2, 2012