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	<title>Tales of a Priest &#187; Mists of Pandaria</title>
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	<description>A Perspective on the Raiding Priest</description>
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		<title>5.2 Discipline Guide &#8211; Thunderstruck!</title>
		<link>http://talesofapriest.com/2013/03/13/5-2-discipline-guide-thunderstruck/</link>
		<comments>http://talesofapriest.com/2013/03/13/5-2-discipline-guide-thunderstruck/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 11:12:59 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Discipline]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=3128</guid>
		<description><![CDATA[Now yes, we know 5.2 is just riddled with tons and tons of AC/DC references all over the internet&#8230; so why not one more? Sorry! I have updated my 5.2 guide which can be found in full as well as discussion over at HowToPriest.com here. The Holy Guide will be updated in the next 24-48 hours, although it has minimal changes from 5.1! (Grrrr&#8230;.that irritates me on a number of levels. Holy&#8217;s shortcomings being overlooked). Hope everyone is enjoying the Throne of Thunder, stay tuned for the Holy update, as well as a State of the Union 5.2 in the next week. Keep calm, and keep healing. 5.2 Discipline Guide &#8211; Thunderstruck! is a post from: Tales of a Priest<p><a href="http://talesofapriest.com/2013/03/13/5-2-discipline-guide-thunderstruck/">5.2 Discipline Guide &#8211; Thunderstruck!</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>Now yes, we know 5.2 is just riddled with tons and tons of AC/DC references all over the internet&#8230; so why not one more? Sorry! I have updated my 5.2 guide which can be found in full as well as discussion over at <a href="http://howtopriest.com/viewtopic.php?f=20&amp;t=1837" target="_blank">HowToPriest.com here</a>.</p>
<p>The Holy Guide will be updated in the next 24-48 hours, although it has minimal changes from 5.1! (Grrrr&#8230;.that irritates me on a number of levels. Holy&#8217;s shortcomings being overlooked).</p>
<p>Hope everyone is enjoying the Throne of Thunder, stay tuned for the Holy update, as well as a State of the Union 5.2 in the next week.</p>
<p>Keep calm, and keep healing.</p>
<p><a href="http://talesofapriest.com/2013/03/13/5-2-discipline-guide-thunderstruck/">5.2 Discipline Guide &#8211; Thunderstruck!</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<slash:comments>2</slash:comments>
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		<title>Is Rapture a Sign of the End of the World</title>
		<link>http://talesofapriest.com/2012/12/13/is-rapture-a-sign-of-the-end-of-the-world/</link>
		<comments>http://talesofapriest.com/2012/12/13/is-rapture-a-sign-of-the-end-of-the-world/#comments</comments>
		<pubDate>Thu, 13 Dec 2012 17:04:49 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Discipline]]></category>
		<category><![CDATA[Holy]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=3053</guid>
		<description><![CDATA[I am not sure what I am asking for in this post, but wanted to bring something to everyone&#8217;s attention&#8212; something that has been bothering me&#8212; bothering me from a mechanic perspective. Ultimately, I am asking for a nerf&#8230;. yes. I reluctantly state this, but that (I guess) is what I am asking for&#8212; well, maybe not a &#8220;nerf&#8221; but a change. As many of you know, I am not a fan of the Rapture mechanic. I have a number of reasons for it, not the least of which is the battle between multiple Discipline priests in a raid to fight over Weakened Soul debuffs, but perhaps the largest being the scalability and the disparity it creates between Holy and Discipline. In early MoP Beta, Disc had a lower base regen &#8230;<p><a href="http://talesofapriest.com/2012/12/13/is-rapture-a-sign-of-the-end-of-the-world/">Is Rapture a Sign of the End of the World</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>I am not sure what I am asking for in this post, but wanted to bring something to everyone&#8217;s attention&#8212; something that has been bothering me&#8212; bothering me from a mechanic perspective. Ultimately, I am asking for a nerf&#8230;. yes. I reluctantly state this, but that (I guess) is what I am asking for&#8212; well, maybe not a &#8220;nerf&#8221; but a change. As many of you know, I am not a fan of the Rapture mechanic. I have a number of reasons for it, not the least of which is the battle between multiple Discipline priests in a raid to fight over Weakened Soul debuffs, but perhaps the largest being the scalability and the disparity it creates between Holy and Discipline.</p>
<p>In early MoP Beta, Disc had a <em>lower</em> base regen than Holy did forcing Disc to rely on Rapture returns to get into parity with Holy in terms of regeneration. Then came changes, increasing our Meditation to 50% for both Holy and Discipline, making Rapture just added gravy. I had concerns, however, it really didn&#8217;t culminate until Rapture was buffed to 200% spirit.</p>
<p>Every time your Rapture procs, you gain 200% of your total spirit back as mana&#8211; on a 12 second CD. At the moment, this also includes <em>Temporary Spirit Gains. </em> So this means any temporary spirit proc/boost, if active when Rapture procs, also contributes to your Rapture Regeneration. (eg. Mana Tide Totem, Tailoring enchants, DMC trinket, Tsulong trinket, low mana Jade Spirit proc). This is in addition to whatever baseline regen this spirit grants you through the normal regen calculation formula.</p>
<p style="text-align: center;"><strong>Combat Regen Per 5 = Total Mana *0.02 +(1.1287*SPI*Meditation%) </strong></p>
<p>As of now, you only need 9,150 spirit to make a single PW:S case per Rapture CD mana neutral. With the plethora of spirit procs  you are often seeing Rapture returns in excess of 30k&#8211; now yes, some of these trinkets have ICDs longer than a standard Rapture CD, but still restores substantially more mana during that proc&#8217;s uptime. Many priests, myself included, are tracking our Spirit Procs and timing Rapture&#8217;s during that proc&#8217;s uptime.</p>
<p>Some might argue you should subtract the cost of PW:S from the mana restored, since that costs mana to cast. However, you should NOT do this. Why? You need to assume that you would have cast that PW:S anyway, and the cost is sunk as the mitigation happened. If the mitigation didn&#8217;t happen, you would have had to heal it up anyway, thus the cost of the PW:S is not included.</p>
<div> Now, what does this mean for Holy&#8217;s regen? Well in comparison, it becomes inherently less. Perhaps this is part of the reason you are seeing so few people playing holy, and so few WOLs with Holy priests included&#8230; just due to mana.  (Though, a good deal of it is the inherent strength of Spirit Shell, but mana is also part of the case as well). It doesn&#8217;t make sense for Disc to have such a substantial advantage over Holy when it comes to regen.</div>
<div></div>
<div>Lets take a look at really what this means and evaluate a 6 minute fight and compare Holy Regen to Discipline Regen under several Rapture PPMs (Procs Per Minute).</div>
<div><a href="http://talesofapriest.com/wp-content/uploads/RegenNoTrinkets.jpg"><img class="aligncenter size-full wp-image-3055" title="Regen No Trinkets" alt="" src="http://talesofapriest.com/wp-content/uploads/RegenNoTrinkets.jpg" width="600" height="371" /></a></div>
<div></div>
<div></div>
<div>Now, lets take a look at the same situation, however this time let&#8217;s add the assumption that the trinket <a href="http://www.wowhead.com/item=87163" target="_blank">Spirits of the Sun</a>, procs twice during this model, and 2 Raptures happen during its 20 second uptime. We also include the additional regen that the proc&#8217;s increase spirit provides baseline.</div>
<div><a href="http://talesofapriest.com/wp-content/uploads/RegenWithTrinkets.jpg"><img class="aligncenter size-full wp-image-3058" title="Regen With Trinkets" alt="" src="http://talesofapriest.com/wp-content/uploads/RegenWithTrinkets.jpg" width="600" height="371" /></a></div>
<div></div>
<div style="text-align: left;">Of course, there are many other opportunities besides just this ONE spirit proc trinket. (Darkweave Embroidery, and the Darkmoon Card), which actually provides even further bonuses to Discipline when leveraged with Rapture.</div>
<div style="text-align: left;"></div>
<div style="text-align: left;"></div>
<div style="text-align: left;">Some priests are suggesting that to bring Holy&#8217;s regen back into parity we re-introduce crit based Holy Concentration. This makes me want to wretch a little bit&#8211; mostly because its quite similar to Shaman <a href="http://www.wowhead.com/spell=16196" target="_blank">Resurgence</a>. While, yes, bringing back that iteration of Holy Concentration would provide some more dynamic regeneration, as well as increased viability of Crit as a secondary stat, I am not sure it is the way to go. Another solution is to remove Rapture entirely. We cannot remove Rapture since part of why Rapture is in place is to insure balance against PW: S spam. Without Rapture (and its ICD) to throttle PW:S&#8217;s net cost, we would slowly start to see the return of PW:S spam&#8230; and <span style="text-decoration: underline;"><em>that</em></span> died with Arthas.</div>
<div style="text-align: left;"></div>
<div style="text-align: left;"></div>
<div style="text-align: left;">At the very least, temporary spirit boosts should NOT be a part of Rapture&#8217;s calculation&#8212; much like how it operates with Mana Tide Totem. Will we see this come down the road? If this continues, we&#8217;ll see more and more Disc priests and fewer and fewer Holy priests given the greater scaling that exists with Disc since you can &#8216;get away&#8217; with less spirit, and more other secondary stats while maintaining the same Regen. (at only a 1 Rapture per minute comparison, you&#8217;re looking at ~3,000 spirit disparity; which could become 3,000 of any other secondary stat through reforging and regemming). Something will need to be done, otherwise we&#8217;ll only see this get worse before it gets better.</div>
<div style="text-align: center;"></div>
<div style="text-align: center;">What are your thoughts? Is this disparity too much? Is it justified given the &#8220;active regen&#8221; role you can play as a Disc Priest timing and planning your Raptures?</div>
<p><a href="http://talesofapriest.com/2012/12/13/is-rapture-a-sign-of-the-end-of-the-world/">Is Rapture a Sign of the End of the World</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<slash:comments>17</slash:comments>
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		<title>Getting the Most Out of Disc and Spirit Shell</title>
		<link>http://talesofapriest.com/2012/11/28/discipline-and-spirit-shell/</link>
		<comments>http://talesofapriest.com/2012/11/28/discipline-and-spirit-shell/#comments</comments>
		<pubDate>Wed, 28 Nov 2012 18:28:00 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Discipline]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=3039</guid>
		<description><![CDATA[Discipline priests have had a number of changes since launch; and all for the better! To best understand what changes have happened and how they affect us, lets quickly recap our three biggest changes. Divine Aegis creation has been increased from 30% to 50%. Archangel now affects Spirit Shell properly. Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect to the shield provided. All three of these changes are really good news as they are substantial and direct increases to our output&#8212; caveat: when used properly. If I have said it once, I have said it a million times: &#8220;The single best thing a Discipline priest can do to increase their effective healing is to know the fight.&#8221;  It is as simple as &#8230;<p><a href="http://talesofapriest.com/2012/11/28/discipline-and-spirit-shell/">Getting the Most Out of Disc and Spirit Shell</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>Discipline priests have had a number of changes since launch; and all for the better! To best understand what changes have happened and how they affect us, lets quickly recap our three biggest changes.</p>
<ul>
<li>Divine Aegis creation has been increased from 30% to 50%.</li>
<li>Archangel now affects Spirit Shell properly.</li>
<li>Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect to the shield provided.</li>
</ul>
<p>All three of these changes are really good news as they are substantial and direct increases to our output&#8212; caveat: w<em>hen used properly</em>. If I have said it once, I have said it a million times: &#8220;The single best thing a Discipline priest can do to increase their effective healing is to <strong>know the fight</strong>.&#8221;  It is as simple as that, know the fight. Know when damage is coming and to prep the raid for that oncoming damage.</p>
<p>Knowing the fight is important for a number of reasons, but simply put it is to know when to <em>effectively</em> use your cooldowns . (And Disc has MANY) When in a fight will your raid be grouped up and PW: Barrier will be best used? When will activating Archangel (and subsequently when will stacking Evangelism be a priority) be best used? When will Spirit Shell&#8217;s mitigation be needed? All these questions are things you should be asking yourself as you go into a fight&#8211; complicating these questions is, of course, being sure you aren&#8217;t sitting on the cooldowns so long that you are WASTING the cooldown itself. (ie. Could you have used it a second, third, or fourth time in that fight if you didn&#8217;t hold it?).</p>
<p>Could you simply just blindly spam your absorbs and have them be eaten up by incidental damage and be effective? Yes. But it isn&#8217;t the best way to play your class. One example of this kind of gameplay is when people simply macro Spirit Shell to their POH keybind&#8212; again, is this effective? Yes&#8230; is it the best way to heal? NO! Spirit Shell is best used when in conjunction with specific boss abilities&#8211; know when they are coming. Before the raid look at the Dungeon Journal, look at Wowhead tooltips, watch your bossmod timers, prepare your raid for the damage, and do what Disc is designed to do: MITIGATE.</p>
<p>Lets take Blade Lord Ta&#8217;yak as an example. In our most recent Heroic 25 kill, we used two Disc Priests. We both prepared the raid (we assigned ourselves 2 groups and shared the 3rd) by popping Archangel with about 15 seconds lead time before <a href="http://www.wowhead.com/spell=122994" target="_blank">Unseen Strike</a> hit.  When the raid soaked Unseen Strike, when combined with our PW: Barrier rotation our HP barely moved!</p>
<p>Spirit Shell is unlike no other ability in the game. What other ability allows you to prepare a raid and pretty much &#8220;STOP ALL DAMAGE NOW&#8221;. Heroic, Normal, and LFR fights all value the ability to stop damage&#8211; and many Heroic encounters greatly lean on this as part of healing strategy. Damage Avoided (or mitigated) is <em>generally</em> superior to damage re-healed. Figuring out what you can do to maximize this ability, by both gearing and playing correctly is something we should be thinking about.</p>
<p>Even though Spirit Shell has a short CD, we still need to maximize it&#8217;s output during its uptime. (beyond just gearing correctly&#8212; Mastery is gold). This often means finding time to stand and &#8220;turret-heal&#8221; for the duration of the buff. One of the worst things you can do is waste the CD by casting it right before you have to do a good deal of moving. Now, this does now beg the question: how many casts can you actually FIT in this 15 second window? Remember, Spirit Shell only applies if the buff is active when you complete the cast. Our fellow priest theorycrafter, Aidinne, actually did a great analysis of that question (<a href="http://plusheal.com/forum/post/last/m/1833799/viewthread/4958246-haste-breakpoints-for-spirit-shell" target="_blank">here</a>).</p>
<p>It is important to keep in mind that generally most disc priests are NOT gearing for Haste (and they really shouldn&#8217;t be). To summarize my interpretation of Aidinne&#8217;s results, in most raid environments <em>you&#8217;ll likely be getting 6 POH casts in during Spirit Shell&#8217;s uptime</em>. (This is assuming you are Raidbuffed with 5% haste;  you&#8217;re only looking at 1-2% haste when adjusted for latency and human lag).  The 7th cast of POH during that 15 second period would require higher amounts of haste than you&#8217;d probably like to have, particularly considering the amount of Mastery &amp; Crit you&#8217;d have to sacrifice to get that amount of Haste in current gear.  If you decide to run Power Infusion concurrent with Spirit Shell, you would be able to get 7 casts in that window.  Of course, if you have a Borrowed Time banked prior to activating Spirit Shell, you likely will able to get an additional POH, but generally we should be planning for 6 casts of POH during Spirit Shell&#8217;s uptime.</p>
<p>Now that we&#8217;ve laid out the facts, I&#8217;d suggest looking at your gear and your logs. When doing this, instead of trying to figure out how to gear to be able to &#8216;sneak in&#8217; additional casts during Spirit Shell, evaluate how effective you are being with your time when Spirit Shell is active. Are you doing a poor job deciding when to activate it and are forced to move and lose a second or two? Are your keybinds too complex to activate SS, AA, and Inner Focus at the same time without losing precious seconds of the buff? Are you activating Spirit Shell too early, and as a byproduct losing Shells on people before the &#8216;big damage&#8217; comes? Are you able to time Borrowed Time into that rotation?</p>
<p>A tricky thing we need to keep in mind is to not waste casts during Spirit Shell. For example, if you have time to cast multiple casts on a group (or a single player) capping Spirit Shell over 60% of the casting priest&#8217;s HP is wasteful. Now that Inner Focus applies to Spirit Shell casts, it is easier to cap. At the moment, there is not a plugin (that I am aware of) for any raid frame that lets you know if a Shell is capped; and a lot of &#8220;intuition&#8221; needs to be used when cycling through targets. (Less of an issue with POH, but more of one if you are casting single target heals)</p>
<p>Perhaps the most interesting question you could ask yourself regarding Spirit Shell is: should I be using Power Infusion (assuming you are spec&#8217;d for it) to get a single extra cast of POH during Spirit Shell? Sometimes the answer is no. It might be better use of Power Infusion to cast raw POHs and get actual healing out. Evaluate your fight&#8217;s damage patterns&#8212; know the fight, and respond with our vast toolkit.</p>
<p>Disc is a fun spec, however mastering it does take some time. A lot of being good at disc is not just learning how to play the spec, but also learning the encounter and how your raid&#8217;s strategy impacts that encounter&#8217;s damage. Prepare, Mitigate, Succeed.</p>
<p>&nbsp;</p>
<p><a href="http://talesofapriest.com/2012/11/28/discipline-and-spirit-shell/">Getting the Most Out of Disc and Spirit Shell</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>Keep Calm and Keep Healing</title>
		<link>http://talesofapriest.com/2012/11/16/keep-calm/</link>
		<comments>http://talesofapriest.com/2012/11/16/keep-calm/#comments</comments>
		<pubDate>Fri, 16 Nov 2012 15:13:25 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Discipline]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Holy]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=3012</guid>
		<description><![CDATA[Despite having a crazy busy month both in game and out, I&#8217;ve spent some time reading at the official forums, the HowToPriest.com forums, Twitter, and a number of emails I have received&#8230; and there is a very large negative cloud over the healing priest community right now. These negative statements seem to mostly revolve around our output (both as Holy and Disc) as well as our mana regeneration. First let me just say&#8230; In all seriousness, people need to KEEP CALM. The state of the priest is not as dire as some of the forum posts I have seen might suggest. Perhaps the biggest question I am seeing all over forums (official forums, H2P, and otherwise): Why are priests so under-powered and horrible right now? This. Is. A. Fallacy. I am sick of &#8230;<p><a href="http://talesofapriest.com/2012/11/16/keep-calm/">Keep Calm and Keep Healing</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>Despite having a crazy busy month both in game and out, I&#8217;ve spent some time reading at the official forums, the HowToPriest.com forums, Twitter, and a number of emails I have received&#8230; and there is a very large negative cloud over the healing priest community right now. These negative statements seem to mostly revolve around our output (both as Holy and Disc) as well as our mana regeneration.</p>
<p>First let me just say&#8230;<a href="http://talesofapriest.com/wp-content/uploads/keep-calm-and-keep-healing.png"><img class="aligncenter size-medium wp-image-3015" title="keep-calm-and-keep-healing" src="http://talesofapriest.com/wp-content/uploads/keep-calm-and-keep-healing-257x300.png" alt="" width="257" height="300" /></a></p>
<p>In all seriousness, people need to KEEP CALM. The state of the priest is not as dire as some of the forum posts I have seen might suggest. Perhaps the biggest question I am seeing all over forums (official forums, <a href="http://www.howtopriest.com" target="_blank">H2P</a>, and otherwise): Why are priests so under-powered and horrible right now?</p>
<p><em>This. Is. A. Fallacy.</em></p>
<p>I am sick of seeing all that garbage. Are priests in need of a slight buff here and there&#8211; sure. Do I think it is as dire as the forums would let you believe? No.  Did Discipline need a buff to its output to compensate for Holy&#8217;s Chakra Scaling on our Level 90 abilities, and larger raid healing toolkit? Yes.  Does Holy need the throughput increase (coming in 5.1) to compensate for the lack of utility? Sure.</p>
<p>Holy is doing well <strong>when played well</strong>, use Lightspring, find the correct places to use your Hymn, when and where should you be using Cascade/Halo/Star? Are you playing too cautiously? Could you be healing more aggressively? Do you have the opportunity to swap Chakra stances for certain fight mechanics/phases? (e.g. Serenity for Day Phase Tsulong, Sanctuary for Night Phase). Figuring out which Chakra stance, and when will be even more critical come 5.1 when Chakra stances are buffed 10%.</p>
<p>Disc now can blanket a raid (10 and 25) with Spirit Shells in preparation for incoming damage&#8211; this playstyle is exceptionally powerful. (Perhaps too much so?) In fact, you are already starting to see Guilds stack multiple Disc Priests to stagger/chain DA and Spirit Shells to &#8220;STOP DAMAGE NOW&#8221;. (I&#8217;m looking at you Force and Verve!)</p>
<p>Simply because these buffs just came out/are coming, does that mean Priests are in a bad spot right now? No.  Our output is pretty solid, heck, the image in the masthead has myself and my priest-partner in guild holding our own in one of our first Heart of Fear kills. (Disc/Holy combo) Not once have I thought, &#8220;Man, I should sit out of this fight there is nothing I can bring to the table of value.&#8221; And that includes <em>4 healing</em> fights on 25 man.</p>
<p>I do think a lot of the doomsaying about priests is directly related to the perceived FOTM-Status of Mistweaver Monks. Are Mistweavers powerful healers? Yes. Are they being nerfed in 5.1? Yes. Is a lot of Mistweaver healing overstated and overhyped? Yes.  Are Mistweavers great additions to your healing team? Yes. However it does not mean that &#8220;reroll MW or GTFO&#8221; is what we should be thinking here&#8212; quite the contrary. With Monks as the new class, you&#8217;ll be damn sure that Blizzard has all eyes on Monk performance and balance. Priests have ALWAYS been well rounded healers, not once in my long tenure healing in WOW have I felt that Priests wouldn&#8217;t land on our feet. We always have.</p>
<p>My guild, Something Wicked, is doing a great job our Heroic 25 man progress (as of this post we are Realm 1, and in the US top 50) and we have ZERO Mistweavers in our healing team. Yep&#8230;. <em>zero</em>. Mistweavers are by no means &#8220;required&#8221;. Play your priest well, and leverage your abilities&#8230; you&#8217;ll be fine!</p>
<p>Keep Calm, Keep Healing, and Keep Learning.</p>
<p><strong>Post Publication Edit:</strong></p>
<p>In a twitter conversation with <a href="http://www.twitter.com/madsushi" target="_blank">Chase</a>, a rather good point was made. A lot of this priests suck/reroll or GTFO mindset is infecting the community as a result of people only looking at WoL/RaidBots for data. What we all need to keep in mind Healing Meters on WoL/RaidBots does NOT account for differences in raid comp, strategy, healing role, skill, or healing style. These all can dramatically affect the Parse results. Healing logs/parses simply do NOT paint the whole picture and we should NOT live and die by them&#8212; regardless of what people are yelling about on the forums or trade chat.</p>
<p>&nbsp;</p>
<p><a href="http://talesofapriest.com/2012/11/16/keep-calm/">Keep Calm and Keep Healing</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<title>Mana Regen vs Throughput</title>
		<link>http://talesofapriest.com/2012/10/09/regen-vs-throughput/</link>
		<comments>http://talesofapriest.com/2012/10/09/regen-vs-throughput/#comments</comments>
		<pubDate>Tue, 09 Oct 2012 14:24:54 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=2998</guid>
		<description><![CDATA[Mana management is a huge part of our game now in Mists of Pandaria. Gearing, gemming, enchanting, and spec choices will be pivotal in how your longevity impacts these first few raids&#8212; particularly since so many of these fights are much longer than we have typically seeing in Cata and even WotLK. Endurance will be just as important as our raw output&#8211; or will it?  To find out that answer you should be asking yourself these questions: 1. Am I spec&#8217;d into the most appropriate regen model for this fight? Are you struggling to find gaps to fit your PW: Solace in? Are you getting fewer than (in aggregate) 8 Solaces per minute? Would Mindbender work better for you? What about FDCL? 2. Are you using your potions at an opportune time? &#8230;<p><a href="http://talesofapriest.com/2012/10/09/regen-vs-throughput/">Mana Regen vs Throughput</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>Mana management is a huge part of our game now in Mists of Pandaria. Gearing, gemming, enchanting, and spec choices will be pivotal in how your longevity impacts these first few raids&#8212; particularly since so many of these fights are much longer than we have typically seeing in Cata and even WotLK. Endurance will be just as important as our raw output&#8211; or will it?  To find out that answer you should be asking yourself these questions:</p>
<p>1. Am I spec&#8217;d into the most appropriate regen model for this fight? Are you struggling to find gaps to fit your PW: Solace in? Are you getting fewer than (in aggregate) 8 Solaces per minute? Would Mindbender work better for you? What about FDCL?</p>
<p>2. Are you using your potions at an opportune time? Are there a section of the fight where a <a href="http://www.wowhead.com/spell=114782/potion-of-focus" target="_blank">Potion of Focus</a> would fit? (eg. Phase Transitions with Elegon)</p>
<p>3. Hymn of Hope &#8211; is there a place where you can cast it, maximizing the number of healers who will benefit?</p>
<p><em><strong>&#8230; and perhaps the most important question:</strong></em></p>
<p>4. <em>Am I getting spirit from the most appropriate sources and sacrificing throughput stats appropriately to do so</em>?</p>
<p>Hamlet, of EJ Druid fame, wrote an interesting post on this topic (<a href="http://iam.yellingontheinternet.com/2012/10/08/why-more-spirit-is-not-the-answer-to-your-healing-problems/" target="_blank">here</a>). While I don&#8217;t agree with 100% of the finer details on his post, the fundamental point and the spirit of the post is true:  Just because you think you need more spirit doesn&#8217;t mean that really is the case; you could just need to play better. I think that Hamlet, in very much his fashion (and is why I like him), is very matter of fact and delivers this important message in a manner that could be expanded upon and discussed. So let&#8217;s do that&#8230;</p>
<p>What Hamlet briefly touches upon, but I think needs more expanding and really is the <em>crux of the argument</em> we should be understanding is &#8220;itemization budgeting&#8221;. Gems now have an itemization budget with a 1:2 ratio of Primary Stats to Secondary Stats. This means that a gem with 160 Intellect, could be budgeted at 320 Spirit. (ie. <a href="http://www.wowhead.com/item=76694" target="_blank">Brilliant Primordial Ruby</a> vs <a href="http://www.wowhead.com/spell=106949/sparkling-rivers-heart" target="_blank">Sparkling River&#8217;s Heart</a>). There is, at least, some reward for using a secondary stat over a primary stat: double the stat. Does that mean this is inherently superior? No. This can make the decision to gem one way over another a bit clearer&#8211; or, perhaps more explicitly, whether or not you want to break or match a socket bonus. Weigh your options.</p>
<p>Other items, such as food, do not enjoy that 1:2 budget. <a href="http://www.wowhead.com/item=74650/mogu-fish-stew" target="_blank">Mogu Fish Stew</a> vs <a href="http://www.wowhead.com/spell=104309/steamed-crab-surprise" target="_blank">Steamed Crab Surprise</a> are 300 to 300. In situations where it is a flat trade off, the answer is less clear. Is a 1:1 trade off <em>worth</em> the lost intellect?</p>
<p>Hamlet makes a good point and boils down his flask choices to additional mana over the course of the fight. Lets look at that example in another way: A 300 spirit food, grants you ~170mp5. Over the course of a 10 minute fight, that is an additional 20,400 mana. Which is about 3 more Renews over the course of the fight. Or 300 intellect impacting every single one of your spells&#8212; more importantly your efficient  and low overheal spells.</p>
<p>Of course, little spirit gains (from foods or flasks) here and there can add up,and over the course of a fight can result in thousands and thousands of additional mana&#8230; but at what cost? A lot of the answer revolves around gameplay. Are you playing your priest as well as you can? Are you overhealing a lot? Can you be more efficient? Can you improve your overhealing? Those answers alone could mean you could gain raw throughput (via Int or even Haste/Mastery in some situations), improve the spells effective healing, and actually heal for more per cast allowing you to use the existing mana you have more effectively.</p>
<p>The answer is even less clear for Discipline Priests since Rapture&#8217;s impact on PW: Shield&#8217;s HPM is directly correlated to the amount of spirit you have. One PW:S per Rapture is incredibly mana efficient&#8230; that is clear, even with very little spirit.  The real question is, what happens to your HPM if you cast a 2nd or 3rd PW:S within that Rapture CD?  This answer does vary depending on the fight (if the Shields will be fully absorbed) as well as your Mastery and Intellect levels since that too, affects the HPM by increasing the amount the shield absorbs for.</p>
<p>Now, by no means am I saying to NOT gem and gear for Spirit&#8211; this is where Hamlet and I diverge in opinion. Keep an eye on the budgeting and the throughput that the spirit <strong>costs</strong> you.  K<em>now <strong>when and where</strong> to pull back from spirit.</em> Know what the COST for using a spirit gem/food/flask is. Me? I am still using my Spirit Flask, however, now that I am Pandaren I have started using 300 intellect food. (<a href="http://www.wowhead.com/spell=107072/epicurean" target="_blank">Epicurean</a> also grants me an additional 300 intellect from that&#8230; so I am comparing 600 spirit to 600 intellect). Why? Because the gained throughput, is outweighed by the regen from that 600 spirit.</p>
<p>Are you starting to feel comfortable with your regen or perhaps are you feeling like you need more oomph in your output? That is when you should be pulling out of low item budget spirit sources such as your food and flask&#8211; and, likely, <em>before </em>that point.</p>
<p>It is a fine line to walk&#8230; and this has always been our trade off as healers: Regen vs Throughput. I urge you to read the post Hamlet put up however please keep perspective when gemming, buffing, and gearing your priest. There is a certain amount of &#8220;gear your priest to preference and playstyle&#8221; involved here&#8212;- but that perhaps begs the biggest questions in this post:  Could you be playing better?  Are you working the best you can with the resources at your disposal?</p>
<p>&#8220;It’s not the size of your mana pool that matters.  It’s how you use it.&#8221; &#8211; @<a href="http://www.twitter.com/hamletej" target="_blank">HamletEJ</a></p>
<p><a href="http://talesofapriest.com/2012/10/09/regen-vs-throughput/">Mana Regen vs Throughput</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<slash:comments>26</slash:comments>
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		<title>Mists of Pandaria: Initial Impressions</title>
		<link>http://talesofapriest.com/2012/10/02/mists-of-pandaria-initial-impressions/</link>
		<comments>http://talesofapriest.com/2012/10/02/mists-of-pandaria-initial-impressions/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 13:37:46 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=2984</guid>
		<description><![CDATA[First I am excited to say that my Goal of Hitting Realm First! Priest was completed! That was only one-upped by the fact that I also shared Realm First! 90 as well. My friend, guildmate and hunter, Esoth, was Realm First! 90, but delayed his final quest turn-in nearly 40 minutes while my 5 man team struggled with some of the final gather X# of items quests and were getting screwed with the RNG drops.&#8212; and we all dinged 90 and shared the Feat of Strength within 30 seconds of each other. Overall the grind to 90 was a lot of fun. I enjoyed the excitement in guild chat, mumble, and my 5 man team. We were done in 13-14 hours if I recall&#8211; not too bad.  (I didn&#8217;t look at the time &#8230;<p><a href="http://talesofapriest.com/2012/10/02/mists-of-pandaria-initial-impressions/">Mists of Pandaria: Initial Impressions</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>First I am excited to say that my Goal of <a href="http://talesofapriest.com/wp-content/uploads/RealmFirst.jpg" target="_blank">Hitting Realm First! Priest</a> was completed! That was only one-upped by the fact that I also shared Realm First! 90 as well. My friend, guildmate and hunter, <a href="http://www.twitter.com/esoth" target="_blank">Esoth</a>, was Realm First! 90, but delayed his final quest turn-in nearly 40 minutes while my 5 man team struggled with some of the final gather X# of items quests and were getting screwed with the RNG drops.&#8212; and we all dinged 90 and shared the Feat of Strength within 30 seconds of each other. Overall the grind to 90 was a lot of fun. I enjoyed the excitement in guild chat, mumble, and my 5 man team. We were done in 13-14 hours if I recall&#8211; not too bad.  (I didn&#8217;t look at the time when I dinged&#8230; I just celebrated, enjoyed my flying mount again, and started some of my dailies.) Congrats to the rest of my guild, we claimed Realm First! Priest, Warrior, Hunter, Rogue, Warlock, and Mage &#8212; 6 of 11 classes.</p>
<p>I have to really stand up and applaud Blizzard for Mists of Pandaria; it really is probably one of their most polished expansions to date. Visually its really impressive, the story-line is fun to follow, the graphical improvements are nice, the mob polygons have been increased, and there is really SO MUCH to do&#8230;. this is where I have mixed emotions: There is <em>almost</em> too much to do.  I know a number of people have shared similar concerns with the plethora of things to do. Beru summed up some of the concerns with the dailies nicely (<a href="http://fallingleavesandwings.wordpress.com/2012/10/01/world-of-dailycraft/" target="_blank">here</a>).</p>
<p>Aside from the few of the quests having some bugs, which will hopefully be fixed with today&#8217;s maintenance, my issue with the hubs and hubs of dailies is that, as a pretty well progressed raider (We finished 52nd US in T13) I feel obligated to do all these dailies every day, since getting access to those VP items sooner than later will be critical in staying in the top. Not starting Heroic Raids &#8220;on time&#8221; puts us off pace for the whole tier. What also needs to be underscored is that these dailies not only provide access to the VP items, but the profession patterns as well. Yes, VP is throttled so it isn&#8217;t QUITE as much of a big ordeal&#8230; you can&#8217;t buy anything with 1,000 VP (Week 1&#8242;s cap)&#8230; but you <em><span style="text-decoration: underline;">can</span></em> in week 2.</p>
<p><strong>Farmville - </strong></p>
<p>Ok I joke when I call it Farmville&#8230; but I kinda like it. Food mats are VERY expensive since many Heroic Raiders will not settle for below 300 stat level food, which requires grinding to max level cooking in your preferred stat to craft.  (For me, at least at the start of the tier,  it will be Spirit, Spirit, Spirit!) The items to cook these foods will be heavily farmed, and very expensive on the AH, so being able to grow some of them on my farm has been handy. (I just hit Revered with the Tillers today, and now have 12 plots on my Priest to till). I have gone so far as moved 4 of my alts out to Halfhill to just tend their 4 plots of soil. That is 16 additional plots a day for me to farm my extra food mats.</p>
<p>I am camping the rare spawn location (waiting for it to rain, since that apparently is the cue for the spawn) to hopefully get the <a href="http://www.wowhead.com/spell=125167" target="_blank">Ancient Pandaren Fishing Charm</a> to hopefully make getting the fish I need a bit easier.</p>
<p><strong>Raiding and Gearing -</strong></p>
<p>Starts tomorrow (Wednesday) for us (we raid Wed/Thurs/Sun)&#8230; so I am very excited to get to see the final changes to the raids I did lots of testing on in Beta. My priest is pretty well set for the raid tomorrow, I need to finish a few minor tweaks&#8230; and hope for a couple of dungeon drops that SIMPLY DON&#8217;T EXIST, and perhaps grab a BOE or two from the AH/BMAH.</p>
<p>I will probably run the first week as Holy, since that is what I had spent the most time in dungeons running&#8230; and see how the raid does with only one Disc priest. (<strong>SPIRIT. SHELL. IS. THAT. AMAZING&#8230; don&#8217;t let people tell you otherwise. It really is</strong>.)</p>
<p>I have my Cranes deck all set to go for the Faire this weekend and will have my <a href="http://www.wowhead.com/item=79330/relic-of-chi-ji" target="_blank">Relic of Chi Ji</a> in time for Heroic Raids, which with that much spirit should <em>hopefully</em> make my regen concerns a moot point.</p>
<p>Gearing has been fun, running dungeons with my guildies&#8230; I&#8217;ve even been doing a good deal of DPSing in my shadow spec! (Lots of overlap between my Holy and Shadow Gear). Now I doubt I&#8217;ll be doing that in many (if any raids), but it is possible&#8212; and I do like the new &#8216;rotation&#8217; for shadow, it is a lot more fun than the old one from Cata.</p>
<p>Favorite Moment -</p>
<p>Aside from the Realm First! spam and whispers&#8230; probably a tie between entering a Heroic Dungeon for the first time in the x-pac and my guild assembling to take down the two world bosses. What was yours?</p>
<p><span style="text-decoration: underline;"><em>What have YOU been doing? What do you like? What did you not like? </em></span></p>
<p>Don&#8217;t forget to check out the Resources section as well as the <a href="http://talesofapriest.com/resources/holy-priest-healing-guide/" target="_blank">Holy</a> and <a href="http://talesofapriest.com/resources/disc-priest-healing-guide/" target="_blank">Disc</a> Guides!</p>
<p><a href="http://talesofapriest.com/2012/10/02/mists-of-pandaria-initial-impressions/">Mists of Pandaria: Initial Impressions</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<title>Stay Healthy During Mists of Pandaria</title>
		<link>http://talesofapriest.com/2012/09/16/stay-healthy-during-mists-of-pandaria/</link>
		<comments>http://talesofapriest.com/2012/09/16/stay-healthy-during-mists-of-pandaria/#comments</comments>
		<pubDate>Sun, 16 Sep 2012 15:40:26 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=2965</guid>
		<description><![CDATA[Yes&#8230; I am planning on staying up until I hit 90. I am going for Realm First! Priest with a few of my other guildies going for their realm first classes as well. Being a Bostonian, this means Mists launches at 3:00 am local time for me&#8211; certainly a daunting task.  I will, however, be sleeping a full 7 hours before launch, so I should be IRL &#8220;Well Rested&#8221;.  How much XP will we need to burn through? As of a few days ago, the total XP you needed to go from 85 &#8211; 90 is: 97,500,000. (source)&#8230; yikes! What is most important if you are staying up late (or as the case may be: early) to grind to 90 is to take care of yourself! Expansion launches are often a time &#8230;<p><a href="http://talesofapriest.com/2012/09/16/stay-healthy-during-mists-of-pandaria/">Stay Healthy During Mists of Pandaria</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>Yes&#8230; I am planning on staying up until I hit 90. I am going for <a href="http://mop.wowhead.com/achievement=6745" target="_blank">Realm First! Priest</a> with a few of my other guildies going for their realm first classes as well. Being a Bostonian, this means Mists launches at 3:00 am local time for me&#8211; certainly a daunting task.  I will, however, be sleeping a full 7 hours before launch, so I should be IRL &#8220;Well Rested&#8221;.  How much XP will we need to burn through? As of a few days ago, the total XP you needed to go from 85 &#8211; 90 is: 97,500,000. (<a href="http://us.battle.net/wow/en/forum/topic/6521203025#18" target="_blank">source</a>)&#8230; yikes!</p>
<p>What is most important if you are staying up late (or as the case may be: early) to grind to 90 is to<strong> take care of yourself!</strong> Expansion launches are often a time when people toss caution to the wind, eat crappy food, guzzle down Red Bull, coffee, and stay awake until their eyes are red and sore from staring at your screen. I came across <a href="http://www.thehealthygamer.com/2012/08/20/the-ultimate-guide-to-staying-healthy-during-an-mmo-release/" target="_blank">this blog post</a> at The Healthy Gamer which outlines a lot of key things when pushing yourself for a long play-session at a MMO Launch. While the blog is mostly GuildWars 2 focused, the fundementals discussed there are really important.</p>
<p>I am a bit of a health nut myself, so I did want to share this with everyone. Now, by no means is eating healthy one day going to change your life forever&#8230; but its still a smart move, and clearly better alternative to chugging Red Bull and Pizza on launch day. Here are some key tips that I urge everyone to do in the long gaming sessions ahead of us for the MoP Release in just over a week!</p>
<p>1. Food &#8211; Try to NOT have too much sugary stuff. Nuts, cheese, sandwiches, anything high protein is best. &#8220;Slow&#8221; Carbohydrates are also beneficial as they do not cause your blood sugar to spike quite as much as simple sugars. If you are pushing for Realm First!  you might want to go so far as prepping your snacks&#8230; those precious minutes it takes you to make a sandwich or scramble an egg could mean the difference between first and second. I regularly take a multivitamin, as it helps me insure I am getting all of what my body needs, that my diet might not be providing me. If you&#8217;re not taking one now, you should consider one.</p>
<p>2. Drink &#8211; stay hydrated. Guzzling caffeinated drinks (which are usually sugary) actually can hurt you in the long term. You&#8217;ll likely crash shortly after your surge of caffeinated energy. Also caffeine is a natural <a href="http://en.wikipedia.org/wiki/Diuretic" target="_blank">diuretic</a> which could mean you&#8217;ll need more bio-breaks&#8230; but more importantly it can dehydrate you in excess. Drinking water, keeps you hydrated and less likely to become fatigued. (<a href="http://en.wikipedia.org/wiki/Dehydration#Signs_and_symptoms" target="_blank">Wikipedia</a>)</p>
<p>3. Get Moving! &#8211; If you want to work out before your big session (if your gym is open that late) it can help improve your mental acuity. If not, be sure to move around periodically. I&#8217;ll say it again, move around: During quest/NPC RP, flightpaths, any break you take&#8230; Do a couple of push ups, squats, crunches&#8230; literally, do them. It keeps your blood moving, and can help release endorphins. Moreover, I am familiar with this because I fly so much&#8211; Deep Vein Thrombosis can be a very real danger. (<a href="http://www.mayoclinic.com/health/deep-vein-thrombosis/DS01005/DSECTION=risk-factors" target="_blank">Mayo Clinic</a>)</p>
<p>4. Be Like a Pandaren: Feng Shui &#8211; ORGANIZE YOUR DESK and clean your immediate surroundings&#8230;. clutter can actually make you less efficient and distracted.</p>
<p>5. Breathe &#8211; Open your windows: fresh (and cool air) can help you stay awake and alert.</p>
<p>6. Music- As you get later into the afternoon and start to get tired&#8230; non-rhythmic music is key. Stuff that has too predictable of a pattern can lull your brain off.</p>
<p>7. IRL Rested Bonus- Pre-Launch Napping: If you are going to take a nap before hand&#8230; if you can&#8217;t get at least 4 hours, only take a true &#8220;nap&#8221;: 20-30 minutes tops. Your brain doesnt fully enter Stage III, IV, or REM, and only really is in Stage I or II sleep. Any longer, you can enter Stage III, which is the beginnings of deep sleep&#8230; waking up mid sleep cycle can really cause more harm than good by messing with your circadian rhythm. For an average person it takes about 45-90 minutes to enter Sage III, this is why for an effective nap you should keep your nap down to a max of 45 minutes, or else you risk going into Stage III. Even 45 minutes is sometimes too much. (<a href="http://en.wikipedia.org/wiki/Sleep#Sleep_stages" target="_blank">Wikipedia</a>)</p>
<p>Have fun during the launch! But more importantly stay healthy! See you at 90!</p>
<div id="attachment_2980" class="wp-caption aligncenter" style="width: 310px"><a href="http://talesofapriest.com/wp-content/uploads/snacks.jpg"><img class="size-medium wp-image-2980" title="MoP Snacks" src="http://talesofapriest.com/wp-content/uploads/snacks-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">Chicken, Oats, Protein, Cheese, Yogurt, Apples, Trail Mix, and Water. (and yes, my backup laptop in case my desktop dies)</p></div>
<p><a href="http://talesofapriest.com/2012/09/16/stay-healthy-during-mists-of-pandaria/">Stay Healthy During Mists of Pandaria</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<title>Demystifying Spirit Shell</title>
		<link>http://talesofapriest.com/2012/09/03/demystifying-spirit-shell/</link>
		<comments>http://talesofapriest.com/2012/09/03/demystifying-spirit-shell/#comments</comments>
		<pubDate>Mon, 03 Sep 2012 23:45:37 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Discipline]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=2936</guid>
		<description><![CDATA[Spirit Shell is a new tool available to Discipline in MOP. Essentially it allows us, on a short 1 minute cooldown, to convert all of our spells into absorbs that last for 15 seconds. Finally, we have a spell that lets us do what we&#8217;ve always wanted to do&#8230; mass absorbs! This isn&#8217;t mechanically different than POH spamming to prepare a raid with Divine Aegis prior to damage occuring that many priests have been comfortable doing in 4.3. Spirit Shell now simply allows us to do this much more effectively, and with much greater ease. Note: Spirit Shell caps at 60% of the Casting Priest&#8217;s HP and each Disc Priest in your raid can cast a unique Spirit Shell. Using Spirit Shell effectively will be a hallmark of a good Discipline &#8230;<p><a href="http://talesofapriest.com/2012/09/03/demystifying-spirit-shell/">Demystifying Spirit Shell</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>Spirit Shell is a new tool available to Discipline in MOP. Essentially it allows us, on a short 1 minute cooldown, to convert all of our spells into absorbs that last for 15 seconds. Finally, we have a spell that lets us do what we&#8217;ve always wanted to do&#8230; mass absorbs!</p>
<p>This isn&#8217;t mechanically different than POH spamming to prepare a raid with Divine Aegis prior to damage occuring that many priests have been comfortable doing in 4.3. Spirit Shell now simply allows us to do this much more effectively, and with much greater ease. Note: Spirit Shell caps at 60% of the Casting Priest&#8217;s HP and each Disc Priest in your raid can cast a unique Spirit Shell.</p>
<p>Using <a href="http://mop.wowhead.com/spell=109964/spirit-shell">Spirit Shell</a> effectively will be a hallmark of a good Discipline Priest. You could simply use Spirit Shell on cooldown and either pad a tank, or POH pad a raid and see fairly positive results&#8212; however the real marker of a good Disc Priest will be using SShell when its needed the most. Despite it having a fairly short cooldown, we might want to pause a second or two to line up Spirit Shell&#8217;s absorbs to large raid/boss damage. Simply using the ability on cooldown will be effective, but ultimately not as effective of using it when the fight benefits from it. The tricky part is not delaying it so much, that the short cooldown is wasted.</p>
<p>Why is understanding Spirit Shell so important? Spirit Shell will represent a LARGE PORTION of your output on many/most fights&#8230; understanding its mechanics and stat scaling will be critical.</p>
<p>Spirit Shell scales exceptionally well from both Mastery and Crit. Each cast of a heal while Spirit Shell is active will be the same (barring throughput procs). The Spirit Shell calculation takes Mastery, Crit, and Divine Aegis creation into account and rolls it all up into a single absorb&#8211; making this one of our most scalable heals in our arsenal. Spirit Shell scales linearly by Mastery as well as by the amount of critical strike chance you have. Additionally, when Spirit Shell is active, it essentially ignores the RNG aspect of Crit as it provides direct scaling based on your critical strike chance (guaranteed). (It does this by essentially looking at Crit as an aggregate stat, not as a RNG stat based on a single heal)</p>
<p style="text-align: center;">Spirit Shell&#8217;s Calculation is as follows:<br />
<strong>Non-POH Shell = Average Heal * (1 + Mastery %) * (1 + Crit %) * (1 + (Crit % * 0.30)) </strong><br />
<strong>POH Shell = Average Heal * (1 + Mastery %) * (1 + Crit %) * 1.30</strong></p>
<p>As you can clearly see, SShell&#8217;s stat scaling is quite liberal, scaling crit linearly with the amount it absorbs as well as mastery. This method of scaling essentially guarantees crit chance to provide scaling to the heals cast when SShell is active. (as well as accounting for Divine Aegis).&#8212; This method of scaling, in fact, is better than the baseline spell&#8217;s scaling  just by nature of Spirit Shell. In fact, it may be too good on a number of single target heals&#8211; be careful don&#8217;t overcap the 60% cap on SShell! Currently, a single GHeal gets you about 80% capped&#8230;. and with full stacks of Grace and a healthy amount of Mastery, you&#8217;ll likely get capped in a single GHeal cast.</p>
<p>Haste does not have a direct throughput increase to an individual cast of Spirit Shell, however it does allow you to cast faster while the Spirit Shell proc is active, and theoretically, create more Shells during a single Spirit Shell cooldown. Generally speaking, you should be able to fit in 6 GHeal/POH casts during Spirit Shell&#8217;s uptime. (some haste and spell conditions might allow for upwards of 7). Haste scales Spirit Shell in a tiered fashion, given the fact that you must complete the cast when Spirit Shell&#8217;s buff is active. If you cannot complete the cast when the buff is active, it is considered a regular heal. Once you get enough haste to complete that cast in the time allotted, then you can count it towards SShell scaling.</p>
<p>How do you make the most out of Spirit Shell? <em>Know the fight</em>. That is always the biggest boon to a Discipline Priest. The more you know and understand the fight, the better you can be at predicting periods of large amounts of damage and preemptively preparing the raid (or Tank) with Absorbs.</p>
<p>Spirit Shell does not scale with Archangel, so save this cooldown for after/before Spirit Shell is going to be used. Further, Inner Focus only provides the mana cost reduction when Spirit Shell is active. (this is intentional given how Spirit Shell&#8217;s guaranteed crit scaling is already accounted for). Remember to use, and time these abilities appropriately before or after a Spirit Shell period.</p>
<p>Generally, absorb mechanics are fundamentally superior to raw healing. This is because it actually preventsthe damage from happening to a player. If a killing blow is prevented via mitigation, regardless how much a player can raw heal, that mitigated damage is tops.</p>
<p>&nbsp;</p>
<p><em>Editor Comment: Thanks to my friends Valen and Dayani for assistance in the TC and confirmation of calculations.</em></p>
<p><a href="http://talesofapriest.com/2012/09/03/demystifying-spirit-shell/">Demystifying Spirit Shell</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<title>Mists of Pandaria: Resources</title>
		<link>http://talesofapriest.com/2012/08/27/mists-of-pandaria-resources/</link>
		<comments>http://talesofapriest.com/2012/08/27/mists-of-pandaria-resources/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 21:38:24 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Blog Updates]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=2887</guid>
		<description><![CDATA[5.0.4 is  upon us! Soon we&#8217;ll be scrambling to do the starter quests and taking our first steps into Pandaria on the live servers. I, for one, am excited. I really am pleased with the level of polish the game has, and the raid and dungeon encounters available in Mists of Pandaria. More importantly I wanted to take the time to let people know about a new section here at Tales of a Priest that will house more &#8220;permanent pages&#8221; and pages that will be important in Mists of Pandaria. Tales of a Priest Resources Page&#8230; it is located at the top of the page here. It currently houses the following: Derevka&#8217;s Holy Priest Guide for MoP Derevka&#8217;s Discipline Priest Guide for MoP Haste Breakpoints Racial Bonuses Weak Aura Strings &#8230;<p><a href="http://talesofapriest.com/2012/08/27/mists-of-pandaria-resources/">Mists of Pandaria: Resources</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>5.0.4 is  upon us! Soon we&#8217;ll be scrambling to do the starter quests and taking our first steps into Pandaria on the live servers. I, for one, am excited. I really am pleased with the level of polish the game has, and the raid and dungeon encounters available in Mists of Pandaria. More importantly I wanted to take the time to let people know about a new section here at Tales of a Priest that will house more &#8220;permanent pages&#8221; and pages that will be important in Mists of Pandaria.</p>
<p>Tales of a Priest Resources Page&#8230; it is located at the top of the page here. It currently houses the following:</p>
<ul>
<li><a href="http://talesofapriest.com/resources/holy-priest-healing-guide/" target="_blank">Derevka&#8217;s Holy Priest Guide for MoP</a></li>
<li><a href="http://talesofapriest.com/resources/disc-priest-healing-guide/" target="_blank">Derevka&#8217;s Discipline Priest Guide for MoP</a></li>
<li><a href="http://talesofapriest.com/resources/haste-breakpoints/" target="_blank">Haste Breakpoints</a></li>
<li><a href="http://talesofapriest.com/resources/racial-bonuses/" target="_blank">Racial Bonuses</a></li>
<li><a href="http://talesofapriest.com/resources/weak-auras/" target="_blank">Weak Aura Strings for 5.0.4 and MoP</a></li>
</ul>
<p>&nbsp;</p>
<p>Here&#8217;s a sneak peak as to what other resources and guides that are coming soon:</p>
<ul>
<li>Weak Auras sorted by both Holy and Disc</li>
<li>Healing Priest Macros</li>
<li>Mana Regeneration Tools and Guide</li>
<li>Theorycrafting 101</li>
<li>Healing Simcraft Guide</li>
</ul>
<p>Also, I want to underscore a resource that we all should be using: The <a href="http://www.howtopriest.com" target="_blank">HowToPriest.com forums</a>. I have been friends with Veiled for a long time, and have partnered with her to really ramp up the Healing Forums on H2P. I urge you all to stop on by, check out the forums, ask a question, and register.  Whatchu waiting for!?</p>
<p>Hope you guys enjoy this new page at the site, a lot of work is being put into it!</p>
<p><a href="http://talesofapriest.com/2012/08/27/mists-of-pandaria-resources/">Mists of Pandaria: Resources</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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		<title>Holy Word: Sanctuary &#8211; Scaling in Mists of Pandaria</title>
		<link>http://talesofapriest.com/2012/07/28/hwsanctuary-mopscaling/</link>
		<comments>http://talesofapriest.com/2012/07/28/hwsanctuary-mopscaling/#comments</comments>
		<pubDate>Sat, 28 Jul 2012 19:42:48 +0000</pubDate>
		<dc:creator>Derevka</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Holy]]></category>
		<category><![CDATA[Mists of Pandaria]]></category>
		<category><![CDATA[PTR and Beta]]></category>

		<guid isPermaLink="false">http://talesofapriest.com/?p=2814</guid>
		<description><![CDATA[Holy Word: Sanctuary has been a spell that has been in flux since its introduction at the start of Cataclysm&#8230; and that continues to happen even on the Beta&#8211;  HW: Sanc has undergone a few changes in preparation for Mists of Pandaria, one of which Ghostcrawler commented on from a question I posted in the Beta Class Feedback Forum.  &#8221;Sanctuary should scale with haste like Efflorescence. It just adds more ticks.&#8221;  Well, I must say I was pretty darn excited! It didn&#8217;t make sense that it didn&#8217;t scale from haste previously.  I quickly logged into the beta to test out the breakpoints I had previously calculated and to see these additional ticks at work&#8230; But wait&#8230; they added Haste scaling, but took away mastery&#8217;s scaling from HW: Sanctuary. Noooooo!  I &#8230;<p><a href="http://talesofapriest.com/2012/07/28/hwsanctuary-mopscaling/">Holy Word: Sanctuary &#8211; Scaling in Mists of Pandaria</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
]]></description>
				<content:encoded><![CDATA[<p>Holy Word: Sanctuary has been a spell that has been in flux since its introduction at the start of Cataclysm&#8230; and that continues to happen even on the Beta&#8211;  HW: Sanc has undergone a few changes in preparation for Mists of Pandaria, one of which Ghostcrawler commented on from a <a href="http://us.battle.net/wow/en/forum/topic/5889309137?page=90#1790">question I posted</a> in the Beta Class Feedback Forum.</p>
<p style="text-align: center;"><em><span style="color: #3366ff;"> &#8221;Sanctuary should scale with haste like Efflorescence. It just adds more ticks.&#8221; </span></em></p>
<p>Well, I must say I was pretty darn excited! It didn&#8217;t make sense that it didn&#8217;t scale from haste previously.  I quickly logged into the beta to test out the breakpoints I had previously calculated and to see these additional ticks at work&#8230;</p>
<p>But wait&#8230; they added Haste scaling, but <em>took away</em> mastery&#8217;s scaling from HW: Sanctuary. Noooooo!  I then broke out our handy-dandy spreadsheet and started to crunch the numbers trying to answer the questiosn: <em>What does this change mean? Is it a net buff or a net nerf? How does this impact our gearing choices? </em></p>
<p>First I looked at 3 breakpoints assuming NO raid haste buff:  and that worked out to a net healing loss of ~25.58% at the first gained tick. It wasn&#8217;t until the second additional tick of Sanctuary where having Haste Only scaling work out about neutral to Mastery Only scaling, and it wasn&#8217;t until the third tick where haste started to creep ahead. (note: Haste breakpoints are available under Resources Menu: <a href="http://talesofapriest.com/resources/haste-breakpoints/" target="_blank">here</a>)</p>
<p>Now, since most of us here are raiders, we can probably assume we&#8217;ll be running with a raidwide Haste Buff (provided by Shadow Priests, Moonkin,  and Elemental Shaman), which tilts the numbers slightly making haste better than mastery, but only <span style="text-decoration: underline;">specifically at</span> certain breakpoints, before or after a break you fall behind what we .</p>
<p>Below is a chart illustrating the scaling of Haste Only and Mastery Only for HW: Sanctuary. I used a 2,000/tick healing point, but because these numbers scale linearly, the scaling is the same regardless if you used 1,000/tick or 50,000/tick. Each tick is capable of critically healing, but for purposes of analysis, and the fact that Holy will not be stacking crit analyzing crit&#8217;s RNG impact will not be done.</p>
<p style="text-align: center;"><a href="http://talesofapriest.com/wp-content/uploads/HWSancScaling.jpg"><img class="aligncenter size-full wp-image-2872" title="HWSancScaling" src="http://talesofapriest.com/wp-content/uploads/HWSancScaling.jpg" alt="" width="600" height="371" /></a></p>
<p>Now, of course if we look at JUST HW: Sanctuary, Haste seems devalued between breakpoints. The argument is moot, however, since Haste (and crit)  is  the combat stat that scales HW: Sanctuary. The biggest thing to look at is the <em>trend line</em> in these charts. It scales pretty similarly, and works out <em>about</em> the same&#8230;  So overall its a nerf at the interim points. However, interim haste ratings, will increase the HPS of Sanctuary by increasing the speed in which it ticks, but not adding additional ticks and thusly not affecting HPM.</p>
<p>At the end of the day, the change really won&#8217;t be a huge change to the HPM of the spell, and works out pretty close to nuetral. (ie. At the 4,717 haste breakpoint, the difference is under 2%) It does mean we will be looking at Haste a bit differently since we&#8217;ve now &#8220;lost&#8221; a spell that is affected by Mastery and gained one now affected by Haste&#8230;.  Breakpoints are important to know, particularly if it means that a simple gem swap or reforging into haste to hit that breakpoint. (Of course, providing you are using the spell that is reaching that breakpoint).</p>
<p>All this analysis is done with the point of <em>showing the change</em>, not that Mastery is better&#8212; why? Well because Mastery does not affect HW: Sanctuary any longer&#8230; haste does. We have no choice, this is the stat that scales the spell and this is how the stat interacts with it.</p>
<p>From my raid testing, Mastery is still a potent stat for us, and will be the go-to stat for Healers in between <span style="text-decoration: underline;">attainable</span> <a href="http://talesofapriest.com/resources/haste-breakpoints/" target="_blank">Haste Breakpoints</a>.</p>
<p><span style="text-decoration: underline;"><strong>Commentary and Concerns About HW: Sanctuary&#8217;s Scalability -</strong></span></p>
<p>If you compare HW: Sanctuary to the current Live version, it has scaled the least of our spells from 85 to 90, has regained its 6 Target+ DR, and has lost its CD reduction from Tome of Light&#8211; I would much rather see its mana cost increase, and output increase as well&#8230; since right now there is little incentive to use Sanctuary unless you have surplus mana to burn.</p>
<p>UPDATED -<br />
This chart and post has been updated as of Beta Build 16004, and includes the changes to HW: Sanctuary extending to 30 second duration. You&#8217;ll notice that this affects and makes early haste breakpoints easier to hit.</p>
<p>&nbsp;</p>
<p><a href="http://talesofapriest.com/2012/07/28/hwsanctuary-mopscaling/">Holy Word: Sanctuary &#8211; Scaling in Mists of Pandaria</a> is a post from: <a href="http://talesofapriest.com">Tales of a Priest</a></p>
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