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Mist of Pandaria Regen Calculations Updated

I have updated my previous post on the Regeneration Tier, to include the latest changes in the beta build (15913). These numbers reflect the buffs to Mindbender and Nerf to PW: Solace.  I also have included a new chart, inspired by similar analysis that Malevica did from Type H For Heals. This does change the overall analysis and balances the tier substantially; however PW: Solace still has the greatest potential for regen. Please check that post out here: Mists of Pandaria – Priest Regen Talent Choices  

Written By: on June 30, 2012

Chakra and Why You Should Be Concerned

I don’t like writing posts like this – and by that I mean posts where I completely disagree with the direction the development team is going with the priest class. That said, I do believe and trust that Blizzard can develop and balance their game correctly. The development team for Mists of Pandaira has been really good at communicating this beta, and the number of blue comments on the beta forums seems much greater than before. (GC has been great at engaging us.. as well as the CM team on Twitter as well. I have to tip my hat to them there). However, it doesn’t mean I love every change that they make… and sometimes, its important for us to point out changes that could be missed… and I do …

Written By: on June 29, 2012

Mists of Pandaria – Priest Regen Talent Choices

Important Comment as of  8/28/2012: This post is updated through 7/30/12, and will be updated after 5.0.4 to reflect the changes from Beta to Live. Additional information will be made available on our Resources pages (Menu at the top of the site).  Regen will be a big part of our playstyle and gearing in Mists, so it is important to understand how each of our regen abilities work. I think we’ve covered and understand how Spirit and Rapture work from my previous post (here). But let’s take a look at the talent choics in our Third Tier that is available at Level 45. **note that this post has been updated on 7/30/12 to contain data from Beta Build 15913** From Darkness Comes Light – FDCL is arguably the hardest talent …

Written By: on June 23, 2012

Mists of Pandaria’s Spirit Regen and Mana Models

One of the biggest changes that all healers need to adjust to in Mists is the change to our mana pools, and the impact that will have on our regen. In case you missed the details: Intellect will have zero affect on our total mana pool, and primarily will be used in our Spell Power calculation and Critical Strike calculation. One more time to be clear: regardless of the amount of intellect you have, you will always have the same size mana pool, it will not increase. At 90, all Priests will have a total mana pool of 300,000 regardless of intellect. Spells will now cost a fixed percentage of total mana (changed from Cata’s “% of base mana”). This is means if Greater Heal costs you 6.6% mana (or 19,800 mana at level …

Written By: on June 9, 2012

Level 90 Abilities – The Numbers

Well now that we’ve seen the visuals of the new Level 90 abilities, (click here) lets take a look at the numbers behind the scenes! First, we need to realize that these numbers are complicated to theorycraft… mostly because there are variables that are difficult to quantify— specifically the positional requirements for all three. First, lets highlight these complications spell-by-spell. Cascade – (10% Mana Cost, 25 Sec CD) Grows in strength the further it travels. So if you have your raid in a tight group of players ( a la Ultraxion) the growth of this spell is limited, despite the spell “preferring targets further away”.  Also, this spell has a finite target cap: 15, and it will not hit the same target multiple times. This makes the spell more expensive in the …

Written By: on June 3, 2012

Level 90 Priest AbilitiesHalo, Divine Star, and Cascade

Well, yesterday the beta unlocked level 90 and the final tier of abilities. Here’s a short video highlighting those abilities. Cascade –  The biggest advantage Cascade has its its amazing range. Thebounces can provide the priest with a unique ability to reach far away raid members with much needed healing. However, it is important to understand that Cascade is the only ability of the three that does not “heal and damage” and will only HEAL if you are targeting a friendly, and DAMAGE if you target a hostile. The other two abilities, Halo and Divine Star, do both depending on what they collide with in their path. Cascade, however, ‘prefers’ to bounce to further away targets. So there is some randomization in there. Divine Star – Divine Star’s animation is …

Written By: on June 2, 2012

Lightwell vs Lightspring…

There’s been a lot of discussion regarding Lightwell and Lightspring; which is better and under what circumstances. First and foremost, we all need to keep in mind that the Lightspring glyph is a Major Glyph, and we’ll need to dedicate a Glyph slot. The crux of the arguments have been hovering around people debating the scaling of Lightwell being greater to that of Lightspring, and the automatic-smart healing that Lightspring can do.  Layered into that has been the HPM debate of the overheal– Lightspring is arguably less likely to overheal given that it is a smart heal, and that it targets players sub 50%. HP. (However, the counter argument is that players under 50% HP would have likely been targeted by other healers and would contribute to Lightspring’s overheal. There …

Written By: on May 15, 2012

Why Rapture Needs to Retire

I have to admit, when I saw Rapture be re-introduced in the latest Mists of Pandaria beta build, my heart sank a little. Rapture, at its core, is fundamentally flawed…. and for whatever reason, the devs at Blizzard fail to see that; Ghostcrawler included in that statement. In his reply to a thread back in early April, he said the following: “We agree that Rapture was a cool mechanic for Discipline, and we’d like to add it back, but have it scale with Spirit, so that Disc priests don’t neglect Spirit on their gear (or worse, get mad at us when priest gear that they share with Holy has Spirit on it).” What? No… just because something is “cool” does not mean it is a fun or even good mechanic. …

Written By: on April 28, 2012

Good News, Everyone!

A large group of beta keys seemed to have been pushed out today… Good news! I has! So, with that said I am going to get right on some Mists of Pandaria priestly analysis, theorycrafting, and testing! If there are particulars you want me to keep an eye on that I am not covering, please feel free to email me and I’ll do all I can.

Written By: on March 29, 2012

Mists of Pandaria: Official Priest Talent Preview (Take 1)

Well, Blizzard launched their official Mists of Pandaria Talent Calculator today… just in time for Thanksgiving. The question is: will we have anything to be thankful for? Cursory looks suggest that we might be in for an interesting change, based solely upon the spells we get for specific specs. I will say they put in a good amount of effort into breaking down the core spells and abilities for each of the two healing specs we have. That probably was a difficult task, as they want and need to be able to keep each of the trees viable in a PVE and PVP setting, while having enough core differences to make them feel unique. Unfortunately, there does seem to be a number of (accidental?) omissions in the first round of Talent Previews. …

Written By: on November 23, 2011