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Dragon Soul: Post-Mortem and Immersion

In typical raiding fashion, the “last pull of the night” became the killing attempt.  Deathwing has been vanquished and Azeroth is safe once again. Something Wicked of US-Whisperwind has completed all 25-Man Heroic content available and finishing the Tier at US 55th. I am proud to say I was a part of this kill! With …

Written By: on February 22, 2012

Zero-Sum ManaNot just another game...

My Guild Leader used this phrase last week, and it got me thinking about how Zero Sum applies to a raid as a whole and to each of us individually. Calling mana a Zero-Sum Game is a great way of illustrating a practice we all should be using. The general gist of what we need to keep …

Written By: on February 15, 2012

Discipline Secondary Stats and Priority

There is a lot of information out there regarding Disc Priest secondary stats and statweights… a lot of information. To make matters worse, all that information is often contradictory to each other. Mastery is king! No, wait! Haste! No, Crit!!! Add on top of all that contradiction is that a lot of the information is …

Written By: on January 5, 2012

Survivability and Progression Raiding

As healers we all know the expression “Dead DPS does no DPS.”, right? Well, the same rule applies to us as healers. A dead healer can heal no one. Staying alive in a progression raiding guild is pretty much the first rule above all. Stay alive, stay alive, stay alive. Every Dragon Soul fight has …

Written By: on December 27, 2011

Discipline & Archangel in Dragon Soul

“Smite spam” : Before Cataclysm’s introduction to Archangel and Atonement, that phrase was often followed by “LOLOLOL Smitepriest”. Since the launch of Cataclysm, we’ve had several tiers of content to get used to Atonement Healing and Archangel.  Atonement and Archangel are now, arguably, the cornerstone of Discipline in 4.3… and in my opinion, nearly mandatory …

Written By: on December 19, 2011

4.3 Hymns, Leverage, and Haste

With 4.3 comes a substantial buff to Divine Hymn– baseline. With this improvement, we probably should spend some time to discuss how to work  both of our Hymns to our advantage. First let’s take a look at this Divine Hymn buff — In 4.2, DH was actually a HPS loss (For both Disc and Holy) when compared to …

Written By: on November 10, 2011

The Rise, Fall, & Rise of Disc Tank Healing

Today, I really want to take a look at the history of Disc Tank Healing, why it works, how it works, and how to Disc Tank Heal. Ever since 4.2 dropped, Disc Tank Healing has become a very powerful tool for many guilds and as a result, they are using Disc as a primary tank …

Written By: on November 3, 2011