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5.2 Discipline Guide – Thunderstruck!

Now yes, we know 5.2 is just riddled with tons and tons of AC/DC references all over the internet… so why not one more? Sorry! I have updated my 5.2 guide which can be found in full as well as discussion over at here. The Holy Guide will be updated in the next 24-48 hours, although it has minimal changes from 5.1! (Grrrr….that irritates me on a number of levels. Holy’s shortcomings being overlooked). Hope everyone is enjoying the Throne of Thunder, stay tuned for the Holy update, as well as a State of the Union 5.2 in the next week. Keep calm, and keep healing.

Written By: on March 13, 2013

Holy and Disc Best Practices

Inspired by a post by my good friend Vixsin, I’ve decided to do a quick “Best Practices” post. In the interest of full-disclosure, she did toss me an email while I was at a work conference asking for a “best practices” quick hit-list… and I promised her I would do it…. several times. But, I simply let work get ahead of me and forgot to email her back… so, my dear Vix, I apologize! Hopefully this helps somewhat! But before I dive into the meat and potatoes of the post, I will provide a brief update on myself: it has been a chaotic January for me.  Work has been quite busy with a lot of travel, my SO and I are on the property hunt here in Boston (Rant: SO …

Written By: on February 8, 2013

Is Rapture a Sign of the End of the World

I am not sure what I am asking for in this post, but wanted to bring something to everyone’s attention— something that has been bothering me— bothering me from a mechanic perspective. Ultimately, I am asking for a nerf…. yes. I reluctantly state this, but that (I guess) is what I am asking for— well, maybe not a “nerf” but a change. As many of you know, I am not a fan of the Rapture mechanic. I have a number of reasons for it, not the least of which is the battle between multiple Discipline priests in a raid to fight over Weakened Soul debuffs, but perhaps the largest being the scalability and the disparity it creates between Holy and Discipline. In early MoP Beta, Disc had a lower base regen …

Written By: on December 13, 2012

Getting the Most Out of Disc and Spirit Shell

Discipline priests have had a number of changes since launch; and all for the better! To best understand what changes have happened and how they affect us, lets quickly recap our three biggest changes. Divine Aegis creation has been increased from 30% to 50%. Archangel now affects Spirit Shell properly. Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect to the shield provided. All three of these changes are really good news as they are substantial and direct increases to our output— caveat: when used properly. If I have said it once, I have said it a million times: “The single best thing a Discipline priest can do to increase their effective healing is to know the fight.”  It is as simple as …

Written By: on November 28, 2012

Keep Calm and Keep Healing

Despite having a crazy busy month both in game and out, I’ve spent some time reading at the official forums, the forums, Twitter, and a number of emails I have received… and there is a very large negative cloud over the healing priest community right now. These negative statements seem to mostly revolve around our output (both as Holy and Disc) as well as our mana regeneration. First let me just say… In all seriousness, people need to KEEP CALM. The state of the priest is not as dire as some of the forum posts I have seen might suggest. Perhaps the biggest question I am seeing all over forums (official forums, H2P, and otherwise): Why are priests so under-powered and horrible right now? This. Is. A. Fallacy. I am sick of …

Written By: on November 16, 2012

Demystifying Spirit Shell

Spirit Shell is a new tool available to Discipline in MOP. Essentially it allows us, on a short 1 minute cooldown, to convert all of our spells into absorbs that last for 15 seconds. Finally, we have a spell that lets us do what we’ve always wanted to do… mass absorbs! This isn’t mechanically different than POH spamming to prepare a raid with Divine Aegis prior to damage occuring that many priests have been comfortable doing in 4.3. Spirit Shell now simply allows us to do this much more effectively, and with much greater ease. Note: Spirit Shell caps at 60% of the Casting Priest’s HP and each Disc Priest in your raid can cast a unique Spirit Shell. Using Spirit Shell effectively will be a hallmark of a good Discipline …

Written By: on September 3, 2012

Mists of Pandaria – Priest Regen Talent Choices

Important Comment as of  8/28/2012: This post is updated through 7/30/12, and will be updated after 5.0.4 to reflect the changes from Beta to Live. Additional information will be made available on our Resources pages (Menu at the top of the site).  Regen will be a big part of our playstyle and gearing in Mists, so it is important to understand how each of our regen abilities work. I think we’ve covered and understand how Spirit and Rapture work from my previous post (here). But let’s take a look at the talent choics in our Third Tier that is available at Level 45. **note that this post has been updated on 7/30/12 to contain data from Beta Build 15913** From Darkness Comes Light – FDCL is arguably the hardest talent …

Written By: on June 23, 2012

Mists of Pandaria’s Spirit Regen and Mana Models

One of the biggest changes that all healers need to adjust to in Mists is the change to our mana pools, and the impact that will have on our regen. In case you missed the details: Intellect will have zero affect on our total mana pool, and primarily will be used in our Spell Power calculation and Critical Strike calculation. One more time to be clear: regardless of the amount of intellect you have, you will always have the same size mana pool, it will not increase. At 90, all Priests will have a total mana pool of 300,000 regardless of intellect. Spells will now cost a fixed percentage of total mana (changed from Cata’s “% of base mana”). This is means if Greater Heal costs you 6.6% mana (or 19,800 mana at level …

Written By: on June 9, 2012

Why Rapture Needs to Retire

I have to admit, when I saw Rapture be re-introduced in the latest Mists of Pandaria beta build, my heart sank a little. Rapture, at its core, is fundamentally flawed…. and for whatever reason, the devs at Blizzard fail to see that; Ghostcrawler included in that statement. In his reply to a thread back in early April, he said the following: “We agree that Rapture was a cool mechanic for Discipline, and we’d like to add it back, but have it scale with Spirit, so that Disc priests don’t neglect Spirit on their gear (or worse, get mad at us when priest gear that they share with Holy has Spirit on it).” What? No… just because something is “cool” does not mean it is a fun or even good mechanic. …

Written By: on April 28, 2012

Mists of Pandaria Beta: Musings on Spirit Shell

I spent a good deal of time in beta last weekend. I got myself to the current level cap (which is only 86), and did a good deal of questing. (Which, for the record I did completely as Atonement spec… Instant Holy Fire from the glyph is a lot of fun. More importantly 40k smite hits are purely delicious) More importantly I did some dungeon runs in Temple of The Jade Serpent, one of the new 5 mans, and healed as both Holy and Disc. I do, however, want to first tackle Disc healing since it seems to need the most amount of work. In case people missed it: both Holy and Disc have their own “filler spell”.  Holy has Heal and Discipline has Spirit Shell (SS). I won’t call it …

Written By: on April 4, 2012