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Holy and Disc Best Practices

Inspired by a post by my good friend Vixsin, I’ve decided to do a quick “Best Practices” post. In the interest of full-disclosure, she did toss me an email while I was at a work conference asking for a “best practices” quick hit-list… and I promised her I would do it…. several times. But, I simply let work get ahead of me and forgot to email her back… so, my dear Vix, I apologize! Hopefully this helps somewhat! But before I dive into the meat and potatoes of the post, I will provide a brief update on myself: it has been a chaotic January for me.  Work has been quite busy with a lot of travel, my SO and I are on the property hunt here in Boston (Rant: SO …

Written By: on February 8, 2013

Is Rapture a Sign of the End of the World

I am not sure what I am asking for in this post, but wanted to bring something to everyone’s attention— something that has been bothering me— bothering me from a mechanic perspective. Ultimately, I am asking for a nerf…. yes. I reluctantly state this, but that (I guess) is what I am asking for— well, maybe not a “nerf” but a change. As many of you know, I am not a fan of the Rapture mechanic. I have a number of reasons for it, not the least of which is the battle between multiple Discipline priests in a raid to fight over Weakened Soul debuffs, but perhaps the largest being the scalability and the disparity it creates between Holy and Discipline. In early MoP Beta, Disc had a lower base regen …

Written By: on December 13, 2012

Keep Calm and Keep Healing

Despite having a crazy busy month both in game and out, I’ve spent some time reading at the official forums, the HowToPriest.com forums, Twitter, and a number of emails I have received… and there is a very large negative cloud over the healing priest community right now. These negative statements seem to mostly revolve around our output (both as Holy and Disc) as well as our mana regeneration. First let me just say… In all seriousness, people need to KEEP CALM. The state of the priest is not as dire as some of the forum posts I have seen might suggest. Perhaps the biggest question I am seeing all over forums (official forums, H2P, and otherwise): Why are priests so under-powered and horrible right now? This. Is. A. Fallacy. I am sick of …

Written By: on November 16, 2012

Holy Word: Sanctuary – Scaling in Mists of Pandaria

Holy Word: Sanctuary has been a spell that has been in flux since its introduction at the start of Cataclysm… and that continues to happen even on the Beta–  HW: Sanc has undergone a few changes in preparation for Mists of Pandaria, one of which Ghostcrawler commented on from a question I posted in the Beta Class Feedback Forum.  ”Sanctuary should scale with haste like Efflorescence. It just adds more ticks.”  Well, I must say I was pretty darn excited! It didn’t make sense that it didn’t scale from haste previously.  I quickly logged into the beta to test out the breakpoints I had previously calculated and to see these additional ticks at work… But wait… they added Haste scaling, but took away mastery’s scaling from HW: Sanctuary. Noooooo!  I …

Written By: on July 28, 2012

Chakra and Why You Should Be Concerned

I don’t like writing posts like this – and by that I mean posts where I completely disagree with the direction the development team is going with the priest class. That said, I do believe and trust that Blizzard can develop and balance their game correctly. The development team for Mists of Pandaira has been really good at communicating this beta, and the number of blue comments on the beta forums seems much greater than before. (GC has been great at engaging us.. as well as the CM team on Twitter as well. I have to tip my hat to them there). However, it doesn’t mean I love every change that they make… and sometimes, its important for us to point out changes that could be missed… and I do …

Written By: on June 29, 2012

Mists of Pandaria – Priest Regen Talent Choices

Important Comment as of  8/28/2012: This post is updated through 7/30/12, and will be updated after 5.0.4 to reflect the changes from Beta to Live. Additional information will be made available on our Resources pages (Menu at the top of the site).  Regen will be a big part of our playstyle and gearing in Mists, so it is important to understand how each of our regen abilities work. I think we’ve covered and understand how Spirit and Rapture work from my previous post (here). But let’s take a look at the talent choics in our Third Tier that is available at Level 45. **note that this post has been updated on 7/30/12 to contain data from Beta Build 15913** From Darkness Comes Light – FDCL is arguably the hardest talent …

Written By: on June 23, 2012

Mists of Pandaria’s Spirit Regen and Mana Models

One of the biggest changes that all healers need to adjust to in Mists is the change to our mana pools, and the impact that will have on our regen. In case you missed the details: Intellect will have zero affect on our total mana pool, and primarily will be used in our Spell Power calculation and Critical Strike calculation. One more time to be clear: regardless of the amount of intellect you have, you will always have the same size mana pool, it will not increase. At 90, all Priests will have a total mana pool of 300,000 regardless of intellect. Spells will now cost a fixed percentage of total mana (changed from Cata’s “% of base mana”). This is means if Greater Heal costs you 6.6% mana (or 19,800 mana at level …

Written By: on June 9, 2012

Mists of Pandaria: Official Priest Talent Preview (Take 1)

Well, Blizzard launched their official Mists of Pandaria Talent Calculator today… just in time for Thanksgiving. The question is: will we have anything to be thankful for? Cursory looks suggest that we might be in for an interesting change, based solely upon the spells we get for specific specs. I will say they put in a good amount of effort into breaking down the core spells and abilities for each of the two healing specs we have. That probably was a difficult task, as they want and need to be able to keep each of the trees viable in a PVE and PVP setting, while having enough core differences to make them feel unique. Unfortunately, there does seem to be a number of (accidental?) omissions in the first round of Talent Previews. …

Written By: on November 23, 2011

4.3 Hymns, Leverage, and Haste

With 4.3 comes a substantial buff to Divine Hymn– baseline. With this improvement, we probably should spend some time to discuss how to work  both of our Hymns to our advantage. First let’s take a look at this Divine Hymn buff — In 4.2, DH was actually a HPS loss (For both Disc and Holy) when compared to YAWNPOH(POH/COH) spam. Once 4.3 drops, we’ll be turning that completely on its head. 4.2 Live Hymn: “Heals 3 nearby lowest health friendly party or raid targets within 40 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. ” 4.3 PTR Hymn (Build 14976 – Release): “Heals 5 nearby lowest health friendly party or raid targets within 40 yards for 4009 every 2 sec for 8 sec, and increases …

Written By: on November 10, 2011

Flash Heal: An Azerothian State of Mind

Bonus points for those who like the Billy Joel reference! With 4.0.6 finally dropped, and subsequently all of the (many) hotfixes, it is time to revisit our spec descisions! For Holy Priests, one of the biggest changes 4.0.6 brought was the change to Chakra. Chakra now lasts a full 60 seconds when activated, and has a 30 second cooldown; on top of that change we also saw a change to State of Mind. State of Mind now will reduce the cooldown on Chakra by 6 seconds (with 2 points). This does change a couple of things for us, and let’s review those: 1. Chakra Maintenance – this means we can cast Chakra once and know we’ll be in our corresponding Chakra state for 60 seconds beforing needing to cast Chakra again. …

Written By: on February 22, 2011